Difference between revisions of "SetAlpha - Actor"
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imported>Kiriwar m (fade to zero broken on setAlpha) |
imported>Arthmoor (→Notes: Added note about SetAlpha throwing an error if the actor has no AI process) |
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The fade boolean does not work if you set the alpha to (0.0). If you wish to fade to zero, then it must be set to (0.1) and then use Utility.Wait(0.3) (or any equally small number), calling the function afterwards to set to (0.0). | The fade boolean does not work if you set the alpha to (0.0). If you wish to fade to zero, then it must be set to (0.1) and then use Utility.Wait(0.3) (or any equally small number), calling the function afterwards to set to (0.0). | ||
This function cannot be called on a dead or disabled actor. You will get an error that the actor has no AI process. | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Revision as of 04:46, 18 January 2014
Member of: Actor Script
Sets this actor's alpha value, optionally fading them to that value rather then popping.
Syntax
Function SetAlpha(float afTargetAlpha, bool abFade = false) native
Parameters
- afTargetAlpha: The target alpha value, clamped to the 0 to 1 range. 0 is completely transparent, 1 is completely visible.
- abFade: If true, the actor will fade over time - otherwise they will pop to the value.
- Default: False
Return Value
None.
Examples
; Pop the ghost to half-transparent
Ghost.SetAlpha(0.5)
; Fade the ghost to mostly visible
Ghost.SetAlpha(0.9, true)
Notes
The player cannot be faded completely out and will always remain partially visible.
The fade boolean does not work if you set the alpha to (0.0). If you wish to fade to zero, then it must be set to (0.1) and then use Utility.Wait(0.3) (or any equally small number), calling the function afterwards to set to (0.0).
This function cannot be called on a dead or disabled actor. You will get an error that the actor has no AI process.