Difference between revisions of "SetDontMove - Actor"
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imported>JustinOther m (Affixed version requirement) |
imported>SarthesArai (→Notes: note on player behaviour) |
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Line 27: | Line 27: | ||
Dragon.SetDontMove(false) | Dragon.SetDontMove(false) | ||
</source> | </source> | ||
== Notes == | |||
* Using SetDontMove on the player disables player movement, camera switching, and camera rotating, but keeps the full HUD displayed (unlike [[DisablePlayerControls - Game|Game.DisablePlayerControls()]]). | |||
== See Also == | == See Also == | ||
*[[Actor Script]] | *[[Actor Script]] |
Latest revision as of 12:11, 12 October 2016
Member of: Actor Script (Requires 1.8)
Flags this actor as "don't move" or not.
Syntax[edit | edit source]
Function SetDontMove(bool abDontMove = true) native
Parameters[edit | edit source]
- abDontMove: Set to limit the actors movement. Don't let this actor be pushed around by another actor.
- Default: True
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Set dragon to stay put and not be pushed around.
Dragon.SetDontMove()
; Clear dragons's "don't move" status
Dragon.SetDontMove(false)
Notes[edit | edit source]
- Using SetDontMove on the player disables player movement, camera switching, and camera rotating, but keeps the full HUD displayed (unlike Game.DisablePlayerControls()).