Difference between revisions of "SetGameSettingString - Game"
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imported>JustinOther m (Oops. There is no GetGameSettingBool) |
imported>JustinOther m (SKSE version template added) |
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[[Category:SKSE]] | [[Category:SKSE]] | ||
'''SKSE Member of:''' [[Game Script]] | '''SKSE Member of:''' [[Game Script]] | ||
{{SKSEFunction|1.06.00}} | |||
Modifies the value of string [[Settings|Game Settings]]. (This function requires SKSE) | Modifies the value of string [[Settings|Game Settings]]. (This function requires SKSE) |
Latest revision as of 19:34, 25 January 2013
SKSE Member of: Game Script
Minimum required SKSE Version: 1.06.00
Modifies the value of string Game Settings. (This function requires SKSE)
Syntax[edit | edit source]
Function SetGameSettingString(String setting, String value) Global Native
Parameters[edit | edit source]
- Setting: The Game Setting to modify
- Value: The desired string value
Return Value[edit | edit source]
None
Examples[edit | edit source]
Game.SetGameSettingString("sDwarven", "Dwemer")
Notes[edit | edit source]
- Edits to Game Settings are not saved. While they'll persist across consecutive save loads during the same game session, they'll be wiped when the game closes and will revert to their normal values the next time the game is loaded. One can maintain such edits via a maintenance function, reapplying the changes when necessary.