Difference between revisions of "SetNthEffectMagnitude - Spell"

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imported>CraftySentinel
(Created SetNthEffectMagnitude - Spell)
 
imported>Egocarib
(Note on persistence; form simplification)
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__NOTOC__ __NOEDITSECTION__
__NOTOC__
'''Source:''' [[:Category:SKSE|SKSE]] 1.06.14
'''SKSE Member of:''' [[Ingredient Script]], [[Potion Script]], [[Scroll Script]], [[Spell Script]]


'''Member of:''' [[Ingredient Script]], [[Potion Script]], [[Scroll Script]], [[Spell Script]]
Sets the magnitude of the specified effect.
 
Sets the magnitude of the specified effect


== Syntax ==
== Syntax ==
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==== Parameters ====
== Parameters ==
 
*index: The index of the Magic Effect to change.
''index''
*value: The Magnitude to set the Magic Effect to.
::The index of the Magic Effect to change.
 
''value''
::The Magnitude to set the Magic Effect to.


== Notes ==
*Changes made by this function will not persist across game reloads. Using a [[Complete_Example_Scripts#Maintenance.2Fupdate_code_which_runs_once_per_save_load_and_shows_a_message_when_a_mod_is_updated_or_first_loaded|maintenance function]] is one way to maintain them.


== See Also ==
== See Also ==

Revision as of 23:53, 20 November 2013

SKSE Member of: Ingredient Script, Potion Script, Scroll Script, Spell Script

Sets the magnitude of the specified effect.

Syntax

Function SetNthEffectMagnitude(int index, float value) native

Parameters

  • index: The index of the Magic Effect to change.
  • value: The Magnitude to set the Magic Effect to.

Notes

  • Changes made by this function will not persist across game reloads. Using a maintenance function is one way to maintain them.

See Also