Difference between revisions of "SetNthEntryValue - Perk"
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imported>Doulos (→Notes) |
imported>Egocarib |
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{{SKSEFunction|1.06.07}} | {{SKSEFunction|1.06.07}} | ||
Used to set a Perk's Entry Point ''Value'' field(s). | |||
== Syntax == | == Syntax == | ||
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bool Function SetNthEntryValue(int n, int i, float value) native | bool Function SetNthEntryValue(int n, int i, float value) native | ||
</source> | </source> | ||
== Parameters == | |||
n: the index of the Entry Point in the '''Perk Entries''' list (0 indicates the first entry) | |||
i: the index of the value to be set (0 to set the first value, 1 to set the second value if there is one) | |||
value: the new value to be set. | |||
== Return Value == | == Return Value == | ||
== Examples == | == Examples == | ||
Edit the Enchanting Perk "Extra Effect" so that it allows placing three enchantments on a single item: | |||
<source lang="papyrus"> | |||
Perk Property ExtraEffect auto | |||
;... | |||
ExtraEffect.SetNthEntryValue(0, 0, 3.00) | |||
</source> | |||
== Notes == | == Notes == | ||
* Changes made with this function will persist across separate save loads but not across full game restarts. | |||
* This function allows setting Entry Point values more precisely than in the CK - which rounds decimal values to the nearest hundreth. | |||
== See Also == | == See Also == | ||
[[GetNthEntryValue - Perk]] |
Latest revision as of 22:44, 22 November 2013
SKSE Member of: Perk Script
Minimum required SKSE Version: 1.06.07
Used to set a Perk's Entry Point Value field(s).
Syntax[edit | edit source]
bool Function SetNthEntryValue(int n, int i, float value) native
Parameters[edit | edit source]
n: the index of the Entry Point in the Perk Entries list (0 indicates the first entry)
i: the index of the value to be set (0 to set the first value, 1 to set the second value if there is one)
value: the new value to be set.
Return Value[edit | edit source]
Examples[edit | edit source]
Edit the Enchanting Perk "Extra Effect" so that it allows placing three enchantments on a single item:
Perk Property ExtraEffect auto
;...
ExtraEffect.SetNthEntryValue(0, 0, 3.00)
Notes[edit | edit source]
- Changes made with this function will persist across separate save loads but not across full game restarts.
- This function allows setting Entry Point values more precisely than in the CK - which rounds decimal values to the nearest hundreth.