Difference between revisions of "SetObjectiveDisplayed"
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imported>Tox2ik (targets not refreshing on subsequent calls) |
imported>Terra Nova2 (→Notes: Last note was added to the wrong version of this function.) |
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*Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen. | *Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen. | ||
==See Also== | ==See Also== |
Latest revision as of 07:39, 20 March 2015
Description[edit | edit source]
SetObjectiveDisplayed turns a quest objective on or off.
Syntax[edit | edit source]
SetObjectiveDisplayed QuestName, Index, DisplayFlag (0/1)
Examples[edit | edit source]
SetObjectiveDisplayed MyQuest 10 1
Turns on objective 10.
Notes[edit | edit source]
- If this is the first objective of the quest to be displayed, the player will receive a "Quest Added" message on screen.
- If the quest is not currently running, SetObjectiveDisplayed ... 1 will automatically start it.
- Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen.
See Also[edit | edit source]
Reference[edit | edit source]
None provided.