Difference between revisions of "SetObjectiveDisplayed"
Jump to navigation
Jump to search
imported>Scornett-Bot m (Script running global find and replace: = for '''=) |
imported>Terra Nova2 (→Notes: Last note was added to the wrong version of this function.) |
||
(One intermediate revision by one other user not shown) | |||
Line 18: | Line 18: | ||
*Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen. | *Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen. | ||
==See Also== | ==See Also== |
Latest revision as of 06:39, 20 March 2015
Description[edit | edit source]
SetObjectiveDisplayed turns a quest objective on or off.
Syntax[edit | edit source]
SetObjectiveDisplayed QuestName, Index, DisplayFlag (0/1)
Examples[edit | edit source]
SetObjectiveDisplayed MyQuest 10 1
Turns on objective 10.
Notes[edit | edit source]
- If this is the first objective of the quest to be displayed, the player will receive a "Quest Added" message on screen.
- If the quest is not currently running, SetObjectiveDisplayed ... 1 will automatically start it.
- Always remember that SetObjectiveDisplayed only accepts indices that are defined in the quest's "Quest Objectives" tab. When you try to display a quest objective that isn't defined, nothing will happen.
See Also[edit | edit source]
Reference[edit | edit source]
None provided.