Difference between revisions of "User:Rasikko"

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imported>Rasikko
(Created page with "I've been modding my games since TES 3.")
 
imported>Rasikko
(Adding some helpful time functions.)
Line 1: Line 1:
I've been modding my games since TES 3.
I've been modding my games since TES 3.
== Time Functions ==
Various functions for calculating time in skyrim. Most use [[GetCurrentGameTime - Utility]] as it returns the total game days passed. Making it easier for conversions.<br>
This simple function converts days passed into hours passed.
<source="papyrus">
Float Function GetGameHoursPassed()
; Converts the game days passed to game time hours.
return Utility.GetCurrentGameTime() * 24
EndFunction
</source>
<br />
This function does a few mathematical steps before arriving to the result:<br>
1. The days passed is turned into a whole number and divided by 7 with the remainder being the day of the week.<br>
2. The days passed is turned into a fraction of a day and then converted into the hours passed since that day started.<br>
3. Result from Step 2 is added to the result of Step 1.<br>
<source="papyrus">
Float Function GetGameHoursPassedForWeek()
; returns the total hours passed for the current week.
; Get the current time(it's actually how many game days have passed).
Float CurrentGameTime = Utility.GetCurrentGameTime()
; Get hours passed since sundas.
return (((CurrentGameTime as Int) % 7) + ((CurrentGameTime - CurrentGameTime as int) * 24)) as Float
EndFunction
</source>

Revision as of 09:27, 27 November 2017

I've been modding my games since TES 3.

Time Functions

Various functions for calculating time in skyrim. Most use GetCurrentGameTime - Utility as it returns the total game days passed. Making it easier for conversions.
This simple function converts days passed into hours passed. <source="papyrus"> Float Function GetGameHoursPassed() ; Converts the game days passed to game time hours. return Utility.GetCurrentGameTime() * 24 EndFunction </source>
This function does a few mathematical steps before arriving to the result:
1. The days passed is turned into a whole number and divided by 7 with the remainder being the day of the week.
2. The days passed is turned into a fraction of a day and then converted into the hours passed since that day started.
3. Result from Step 2 is added to the result of Step 1.
<source="papyrus"> Float Function GetGameHoursPassedForWeek() ; returns the total hours passed for the current week.

; Get the current time(it's actually how many game days have passed). Float CurrentGameTime = Utility.GetCurrentGameTime()

; Get hours passed since sundas. return (((CurrentGameTime as Int) % 7) + ((CurrentGameTime - CurrentGameTime as int) * 24)) as Float EndFunction </source>