Difference between revisions of "SetRestrained - Actor"

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imported>MoopusMaximus
imported>MoopusMaximus
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Prisoner.SetRestrained(false)
Prisoner.SetRestrained(false)
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== Notes ==
Restrained Actors can still be moved with functions that invoke movement, such as *KeepOffsetFromActor().


== See Also ==
== See Also ==
*[[Actor Script]]
*[[Actor Script]]

Revision as of 20:46, 21 January 2016

Member of: Actor Script

Flags this actor as restrained or not. Restrained actors will not move from their current position, but will continue to "think" (pick packages, run detection so they could yell alarms) and go into dialogue.

Syntax

Function SetRestrained(bool abRestrained = true) native

Parameters

  • abRestrained: Whether to set or clear the actor's restrained status.
    • Default: True

Return Value

None.

Examples

; Set Prisoner to restrained
Prisoner.SetRestrained()


; Clear Prisoner's restrained status
Prisoner.SetRestrained(false)

Notes

Restrained Actors can still be moved with functions that invoke movement, such as *KeepOffsetFromActor().


See Also