Difference between revisions of "SetTalkingActivatorActor"

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==Description==
==Description==


[[SetTalkingActivatorActor]] sets the actor whose dialogue should be used for a talking activator object.  It is called on a talking activator reference (a computer) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.
[[SetTalkingActivatorActor]] sets the actor whose dialogue should be used for a talking activator object.  It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.


==Syntax==
==Syntax==
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==See Also==
==See Also==
[[IsTalkingActivatorActor]]
*[[IsTalkingActivatorActor]]
*[[TalkingActivator]]


==Reference==
==Reference==

Latest revision as of 20:11, 14 February 2012

Description[edit | edit source]

SetTalkingActivatorActor sets the actor whose dialogue should be used for a talking activator object. It is called on a talking activator reference (eg a loudspeaker, rock, or whatever) and an optional parameter which is the actor who is "talking" through the activator. If no actor is passed in then the talking activator reverts its normal talking behavior.

Syntax[edit | edit source]

[ActivatorREF.]SetTalkingActivatorActor ActorREF 

Examples[edit | edit source]

RockRef.SetTalkingActivatorActor BuddyRef 

Now the rock will talk as if Buddy is speaking through it.

RockRef.SetTalkingActivator

Will set the rock to again talk with the "voice" and dialogue of the rock.

Notes[edit | edit source]

  • None at this time


See Also[edit | edit source]

Reference[edit | edit source]

None provided.