Difference between revisions of "SplineTranslateToRef - ObjectReference"
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imported>Jbizek m |
imported>Thingy Person (→Syntax) |
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== Syntax == | == Syntax == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Function | Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0) | ||
TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed) | |||
endFunction | |||
</source> | </source> | ||
Revision as of 17:02, 29 June 2013
Member of: ObjectReference Script
Makes the object translate to the passed reference (matching position and rotation) at the given speed using a spline.
Syntax
Function TranslateToRef(ObjectReference arTarget, float afSpeed, float afMaxRotationSpeed = 0.0)
TranslateTo(arTarget.X, arTarget.Y, arTarget.Z, arTarget.GetAngleX(), arTarget.GetAngleY(), arTarget.GetAngleZ(), afSpeed, afMaxRotationSpeed)
endFunction
Parameters
- arTarget: The target to match position and rotation to
- afTangentMagnitude: Magnitude of the spline tangents
- afSpeed: Movement Speed.
- afMaxRotationSpeed: The maximum rotation speed (Default is 0 to mean "don't clamp rotation speed")
- Default: 0
Return Value
None.
Examples
; Translate the bird ref to the rock with a low spline magnitude and speed
Bird.SplineTranslateToRef(Rock, 1.0, 1.0)
; Translate the bird ref to the rock with a low spline magnitude and speed, and low rotation speed
Bird.SplineTranslateToRef(Rock, 1.0, 1.0, 10)
Tips
A movement speed parameter (afSpeed) of 1 is extremely slow - nearly imperceptible to the human eye. Starting at a an afSpeed of 100 and working up or down towards the desired speed is recommended.