Difference between revisions of "User:Rasikko"

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== Calendar Functions ==
== Calendar Functions ==
Various functions for dealing with the months, weeks, or days. Months in Skyrim are index based. Meaning Morning Star is Month 0, and Evening Star is Month 11.
Various functions for dealing with the months, weeks, or days. Months in Skyrim are index based. Meaning Morning Star is Month 0, and Evening Star is Month 11.
Days of the week are also index based, where Sundas is 0, and Loredas is 6. One day passes on Morndas, 18th, Last Seed,4E201. The game starts at 8:00AM, Sundas, 17th Last Seed 4E 201, which is exactly 16 hours til the next day.<br />
Days of the week are also index based, where Sundas is 0, and Loredas is 6. One day passes on Morndas, 18th, Last Seed,4E201. The game starts at 8:00AM, Sundas, 17th Last Seed 4E 201, which is exactly 16 hours til the next day.<br /><br/>
Skyrim's calendar resets(first day of the year starts on middas again) every 6 years.
Skyrim's calendar resets(first day of the year starts on middas again) every 6 years, thus the average length of a skyrim year is exactly 365 days(2,190/6).
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The years can be broken up into indexes with 201 = 1, 202 = 2, 203 = 3, etc, resetting back to 1 on the year 207. To find the index for the year, divide the last two digits of the year by 6 and take only the remainder. I'm working towards a formula for getting the current 'calendar' for any skyrim year. Hoping to eventually save the problem concerning [[GetCurrentGameTime - Utility]].
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The following function is the same as using GameMonth.GetValue(), but without using a property or [[GetValue - GlobalVariable]]. The idea behind all the following functions is to serve as an alternative to properties.
The following function is the same as using GameMonth.GetValue(), but without using a property or [[GetValue - GlobalVariable]]. The idea behind all the following functions is to serve as an alternative to properties.
<source lang="papyrus">
<source lang="papyrus">
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