Difference between revisions of "User:Rasikko"
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Days of the week are also index based, where Sundas is 0, and Loredas is 6. One day passes on Morndas, 18th, Last Seed,4E201. The game starts at 8:00AM, Sundas, 17th Last Seed 4E 201, which is exactly 16 hours til the next day.<br /><br/> | Days of the week are also index based, where Sundas is 0, and Loredas is 6. One day passes on Morndas, 18th, Last Seed,4E201. The game starts at 8:00AM, Sundas, 17th Last Seed 4E 201, which is exactly 16 hours til the next day.<br /><br/> | ||
Skyrim's calendar resets(first day of the year starts on middas again) every 6 years, thus the average length of a skyrim year is exactly 365 days(2,190/6). | Skyrim's calendar resets(first day of the year starts on middas again) every 6 years, thus the average length of a skyrim year is exactly 365 days(2,190/6). | ||
The years can be broken up into indexes with 201 = 1, 202 = 2, 203 = 3, etc, resetting back to 1 on the year 207. To find the index for the year, divide the last two digits of the year by 6 and take only the remainder. I'm working towards a formula for getting the current 'calendar' for any skyrim year. Hoping to eventually | The years can be broken up into indexes with 201 = 1, 202 = 2, 203 = 3, etc, resetting back to 1 on the year 207. To find the index for the year, divide the last two digits of the year by 6 and take only the remainder. I'm working towards a formula for getting the current 'calendar' for any skyrim year. Hoping to eventually solve the problem concerning [[GetCurrentGameTime - Utility]].<br><br> | ||
Due to the game beginning on the 17th, a full calendar month thus occurs on the 17th of every month until 20th, First Seed 201 because of Sun's Dawn only having 28 days, from there, the 20th of every month will be a full calendar month. | |||
<br/><br /> | <br/><br /> | ||
The following function is the same as using GameMonth.GetValue(), but without using a property or [[GetValue - GlobalVariable]]. The idea behind all the following functions is to serve as an alternative to properties. | The following function is the same as using GameMonth.GetValue(), but without using a property or [[GetValue - GlobalVariable]]. The idea behind all the following functions is to serve as an alternative to properties. |
Revision as of 03:00, 2 April 2018
Testing. . . .
Array Funtions
Int[] Function RemoveFromArray(Int[] array, int startIndex, int numOfElementsToRemove = 1) Global
; Removes a number of elements from an array from the starting index.
; Change the return, parameter, and variable type to suit the array type you are using.
int arrayLength = array.length
if (startIndex == 0 && numOfElementstoRemove == 0)
array[startIndex] = 0
return array
elseif numOfElementsToRemove >= arrayLength
; To prevent an error. Returns the array unchanged.
return array
else
while (startIndex < numOfElementsToRemove + 1)
array[startIndex] = 0
startIndex += 1
endwhile
endif
return array
EndFunction
Form[] Function ReverseArray(Form[] array) Global
; Reverses the order from the smallest index to the largest and returns the array.
; Change the return, parameter, and variable type to suit the array type you are reversing.
Int index = array.length
Int i = 0
Form temp
while (i < (index / 2))
temp = array[i]
array[i] = array[(index - 1) - i]
array[(index - 1) - i] = temp
i += 1
endwhile
return array
EndFunction
Unit Converions
The Unit page lists the Skyrim Unit to metric/imperial conversions, centimeters to inches is obvious, though it doesn't list the calculations when going to feet, so here it is: FT = Unit * 0.046875 --Rasikko (talk) 2018-01-10T12:18:45 (EST)
Time Functions
Various functions for calculating time in skyrim. Most use GetCurrentGameTime - Utility as it returns the total game days passed. Making it easier for conversions.
This function has GetCurrentGameTime live up to its name. Will return the in-game time, instead of days passed. At least 1 day has to have passed.
Float Function GetCurrentGameTimeExtended() Global
; Returns the time displayed in the game.
; Format is hh.mmssss
Float currentGameTime = Utility.GetCurrentGameTime()
Float fractionOfDay = currentGameTime - currentGameTime as int
Float hour = (fractionOfDay * 24) as int
Float minutes = ((fractionOfDay * 24) - hour) * 60
Float seconds = (minutes - minutes as int) * 60
if currentGameTime >= 1.0
; before adding the hours, we need to turn the minutes into a decimal.
minutes = (minutes as int) / 100.0
; do the same to the seconds
seconds = seconds / 10000.0
return hour + minutes + seconds
endif
return -1.0
EndFunction
This simple function converts days passed into hours passed.
Float Function GetGameHoursPassed()
; Converts the game days passed to game time hours.
return Utility.GetCurrentGameTime() * 24
EndFunction
This function takes the game days passed and converts them into minutes passed.
Float Function GetGameMinutesPassed()
; Converts the game days passed to game minutes passed.
return Utility.GetCurrentGameTime() * 24 * 60
EndFunction
To get the total real minutes passed since the game started, you do the following:
Game.GetRealHoursPassed() * 60
To get the number of seconds that have passed since game start. Note at least 1 day has to have passed:
Float Function GetGameSecondsPassed()
; returns the number of game seconds since game start.
Float gameTime = Utility.GetCurrentGameTime()
if gameTime >= 1.0
return gameTime / 24.0 * 60 * 60
endif
return -1.0
EndFunction
For milliseconds:
Float Function GetGameMillisecondsPassed()
; Returns milliseconds passed since game start.
Float gameTime = Utility.GetCurrentGameTime()
if gameTime >= 1.0
return gameTime / 24.0 * 60.0 * 60.0 * 1000.0
endif
return -1.0
EndFunction
Short note about game time: Game time is paused when in a menu. While this is a well known fact, it can be easily forgotten when working with it along side real time, as real time obviously keeps running.
Skyrim has no leap years, and thus has common years, where the first day and last day of the year are on the same day of the week.
Calendar Functions
Various functions for dealing with the months, weeks, or days. Months in Skyrim are index based. Meaning Morning Star is Month 0, and Evening Star is Month 11.
Days of the week are also index based, where Sundas is 0, and Loredas is 6. One day passes on Morndas, 18th, Last Seed,4E201. The game starts at 8:00AM, Sundas, 17th Last Seed 4E 201, which is exactly 16 hours til the next day.
Skyrim's calendar resets(first day of the year starts on middas again) every 6 years, thus the average length of a skyrim year is exactly 365 days(2,190/6).
The years can be broken up into indexes with 201 = 1, 202 = 2, 203 = 3, etc, resetting back to 1 on the year 207. To find the index for the year, divide the last two digits of the year by 6 and take only the remainder. I'm working towards a formula for getting the current 'calendar' for any skyrim year. Hoping to eventually solve the problem concerning GetCurrentGameTime - Utility.
Due to the game beginning on the 17th, a full calendar month thus occurs on the 17th of every month until 20th, First Seed 201 because of Sun's Dawn only having 28 days, from there, the 20th of every month will be a full calendar month.
The following function is the same as using GameMonth.GetValue(), but without using a property or GetValue - GlobalVariable. The idea behind all the following functions is to serve as an alternative to properties.
Int Function GetCurrentGameMonth() Global
Int daysPassed = Utility.GetCurrentGameTime() as int
; the number of days left in the year when the game starts
Int daysRemainingGameStart = 136
; the number of days that have passed(which are not counted)
; when the game starts.
Int daysPassedGameStart = 228
Float monthlyAverage = 30.416667
if (daysPassed < daysRemainingGameStart)
return ((daysPassedGameStart + daysPassed) / monthlyAverage) as int
else
return ((daysPassed - daysRemainingGameStart) / monthlyAverage) as int
endif
EndFunction
Getting the current week of the year.
Int Function GetCurrentGameWeek()
Int totalDays = Utility.GetCurrentGameTime() as int
Int daysRemainingGameStart = 136
Int daysPassedGameStart = 228
if (totalDays < daysRemainingGameStart)
return (totalDays + daysPassedGameStart) / 7
else
return (totalDays - daysRemainingGameStart) / 7
endif
EndFunction
This one should be self explanatory.
Int Function GetGameMonthTotalDays(int aiGameMonth = 0) Global
; returns the number of days for this month.
Int[] months = new Int[12]
months[0] = 31
months[1] = 28
months[2] = 31
months[3] = 30
months[4] = 31
months[5] = 30
months[6] = 31
months[7] = 31
months[8] = 30
months[9] = 31
months[10]= 30
months[11]= 31
return months[aiGameMonth]
EndFunction
Lunar Functions
Returns the time Masser rises. If the current time is beyond this, will return how many hours til the next moonrise. If more than 1 day has not passed, will return the time Masser will rise instead.
Float Function GetMasserRiseTime() Global
Float gameTime = Utility.GetCurrentGameTime()
Float riseTime = 20.00 ; 8PM
Float hoursPerDay = 24.00
Float currentHour = (gameTime - gameTime as int) * hoursPerDay
if (gameTime >= 1.0)
if currentHour > riseTime
riseTime = currentHour - (riseTime - 12.00)
return riseTime
else
return riseTime
endif
endif
return riseTime
EndFuntion
Same above, but for Masser's setting time.
Float Function GetMasserSetTime() Global
; Returns the time that Masser sets. If the current time is passed the moonset time,
; will return the number of hours til the next moonset.
Float daysPassed = Utility.GetCurrentGameTime()
Float hoursPerDay = 24.00
Float setTime = 4.00 ; 4AM
Float currentHour = (daysPassed - daysPassed as int) * hoursPerDay
if daysPassed >= 1.0
if currentHour > setTime
setTime = currentHour - setTime
return setTime
else
return setTime
endif
endif
return setTime
EndFunction
Self Reminders
- When time permits, add another example concerning the Events OnActivate, OnTriggerEnter and OnTriggerLeave.
- Test out function for acquiring the xp for the next level and add it to the condition function page of the same name as an alternative to it.
- Fix syntax/logic issue concerning the Cast to string section in Cast Reference, because it's completely wrong.