Difference between revisions of "StopStackProfiling - Debug"
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imported>Rhavlovick m (1 revision: Clobber re-import by Henning) |
imported>JLundin |
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[[Category:Scripting]] | [[Category:Scripting]] | ||
[[Category:Papyrus]] | [[Category:Papyrus]] | ||
[[Category:Non-delayed Native Function]] | |||
'''Member of:''' [[Debug Script]] | '''Member of:''' [[Debug Script]] | ||
Latest revision as of 08:09, 12 September 2012
Member of: Debug Script
Stops profiling a single Papyrus stack. The profile files are stored in "<game folder>/Logs/Script/Profiling". This will also cycle the older profiling logs (so log 0 becomes 1, 1 becomes 2, etc). If the stack is not currently profiled nothing will change.
Syntax[edit | edit source]
Function StopStackProfiling() native global
Parameters[edit | edit source]
None.
Return Value[edit | edit source]
None.
Examples[edit | edit source]
; Lots of slow script here
; Stops profiling this current stack
Debug.StopStackProfiling()
Notes[edit | edit source]
Profiling requires the "bEnableProfiling" flag in the "[Papyrus]" section of the ini file to be set to 1. Consoles will never profile in release final builds.