Difference between revisions of "UnlockDoors (Procedure)"
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imported>Catwheezle (Added "see also" section items.) |
imported>Catwheezle (Added "see also" section items and notes.) |
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|SeeAlso= | |SeeAlso= | ||
*[[Locking and Unlocking Doors]] tutorial. | |||
*[[GetLockLevel - ObjectReference]] | |||
*[[IsLocked - ObjectReference]] | |||
*[[Lock - ObjectReference]] | |||
*[[LockDoors (Procedure)]] | *[[LockDoors (Procedure)]] | ||
*[[ | *[[SetLockLevel - ObjectReference]] | ||
*[[UnlockOwnedDoorsInCell - Actor]] | |||
*[[GetLocked]] console command. | |||
*[[GetLockLevel]] console command. | |||
*[[Lock]] console command. | |||
*[[Unlock]] console command. | |||
}} | }} |
Revision as of 00:14, 15 February 2012
Behavior
Description:
Actor will lock doors he owns at location. (Happens "magically" - actor will not path to doors)
The procedure completes:
When doors are locked.
Parameters
- Location (Location): Location in which doors will lock.
Notes
- See also Locking and Unlocking Doors for how NPCs handle this automatically.
See Also
- Locking and Unlocking Doors tutorial.
- GetLockLevel - ObjectReference
- IsLocked - ObjectReference
- Lock - ObjectReference
- LockDoors (Procedure)
- SetLockLevel - ObjectReference
- UnlockOwnedDoorsInCell - Actor
- GetLocked console command.
- GetLockLevel console command.
- Lock console command.
- Unlock console command.