Difference between revisions of "UnregisterForAnimationEvent - Form"
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imported>Fg109 m (→Notes) |
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== Notes == | == Notes == | ||
Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed. | *Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed. | ||
*This function doesn't work if called within an [[OnAnimationEvent_-_Form|OnAnimationEvent]] unless there is a [[Wait_-_Utility|wait]] preceding it. | |||
== See Also == | == See Also == |
Revision as of 00:13, 14 April 2012
Member of: ActiveMagicEffect Script, Alias Script, and Form Script
Unregisters this active magic effect/alias/form from the specified animation event on the specified reference.
Syntax
Function UnregisterForAnimationEvent(ObjectReference akSender, string asEventName) native
Parameters
- akSender: The ObjectReference the event was coming from.
- asEventName: The event to no longer listen for.
Return Value
None
Examples
; Stop listening for the "reset" animation event from the object we are attached to
UnregisterForAnimationEvent(self, "Reset")
Notes
- Aliases and quests will automatically unregister for this event when the quest stops. Active magic effects will automatically unregister when they are removed.
- This function doesn't work if called within an OnAnimationEvent unless there is a wait preceding it.