Difference between revisions of "UpdateWeight - Actor"
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imported>Bot Owned (Created page with "Category:Scripting Category:Papyrus Category:SKSE '''SKSE Member of:''' Actor Script Visually updates the actors weight. == Syntax == <source lang="papyrus">...") |
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Revision as of 23:17, 31 May 2013
SKSE Member of: Actor Script
Visually updates the actors weight.
Syntax
Function UpdateWeight(float neckDelta) native
Parameters
- neckDelta: The neck delta is found by using the following equation (oldWeight / 100) - (newWeight / 100)
Return Value
None
Examples
Actor PlayerRef = Game.GetPlayer()
float PlayerOrigWeight = PlayerRef.GetWeight() ;Collect the Player's original weight.
float PlayerNewWeight = Utility.RandomFloat(0.0, 100.0)
PlayerRef.GetActorBase().SetWeight(PlayerNewWeight) ;Set Player's weight to a random float between 0.0 and 100.0.
Float NeckDelta = (PlayerOrigWeight / 100) - (PlayerNewWeight / 100) ;Work out the neckdelta.
PlayerRef.UpdateWeight(NeckDelta) ;Apply the changes.
Notes
- DO NOT use this function while mounted. You will not crash, but physics will break resulting in you and your mount flying around violently until you dismount, or die from falling damage.
- Neck changes are player persistent but using this function on any other actor is session persistent only.
- Weight changes are persistent for all Actors, and as such it's important to keep track of any non-player Actor's original weight when using this function on them.