Difference between revisions of "Talk:Actor Script"
Jump to navigation
Jump to search
imported>Cipscis (→Player as Actor: Use ReferenceAlias or ActiveMagicEffect) |
imported>Fowl |
||
Line 7: | Line 7: | ||
: -- [[User:Cipscis|Cipscis]] 21:19, 16 February 2012 (EST) | : -- [[User:Cipscis|Cipscis]] 21:19, 16 February 2012 (EST) | ||
== Summon and Banish Events == | |||
I found 4 instances of a script defining a "Summon" event, each of them also has a "Banish" event. In most of these they are just called like functions Summon() and Banish() but maybe they are real events? Anybody know? | |||
* defaultFakeRezSpell.psc | |||
* defaultFakeSummonSpell.psc | |||
* dunFrostmereCryptFakeSummon.psc | |||
* dunGeirmundDuplicateSpellManager.psc |
Revision as of 11:39, 17 February 2012
Player as Actor
How are we to run Events on the player from the Actor Object? Is there a way to attach scripts to the player, or something equivalent? For example, how can I detect when the player is hit (using an OnHit block)? --Doulos 21:16, 16 February 2012 (EST)
- Scripts extending ReferenceAlias or ActiveMagicEffect will be sent events from Actors that they are pointing at, and it is possible to use a Quest to point a ReferenceAlias script at the player, or a Spell to point an ActiveMagicEffect script at the player.
- -- Cipscis 21:19, 16 February 2012 (EST)
Summon and Banish Events
I found 4 instances of a script defining a "Summon" event, each of them also has a "Banish" event. In most of these they are just called like functions Summon() and Banish() but maybe they are real events? Anybody know?
- defaultFakeRezSpell.psc
- defaultFakeSummonSpell.psc
- dunFrostmereCryptFakeSummon.psc
- dunGeirmundDuplicateSpellManager.psc