Difference between revisions of "Talk:AnimObject"
Jump to navigation
Jump to search
imported>Darkconsole (Created page with "has anyone ever noticed the lighting or texturing on animated objects not being quite right? i cant figure it out, its like either there is a lighting pass or a texture pass o...") |
imported>Darkconsole m |
||
Line 1: | Line 1: | ||
has anyone ever noticed the lighting or texturing on animated objects not being quite right? i cant figure it out, its like either there is a lighting pass or a texture pass on them. they are often slightly darker than similar materials within the scene and this really shows up in rooms with shadowcasters. the exact same .nif file if i place in the world or wear as an armor looks right 100% of the time, whereas the animated equip of the exact same nif will be dark. | has anyone ever noticed the lighting or texturing on animated objects not being quite right? i cant figure it out, its like either there is a lighting pass or a texture pass on them. they are often slightly darker than similar materials within the scene and this really shows up in rooms with shadowcasters. the exact same .nif file if i place in the world or wear as an armor looks right 100% of the time, whereas the animated equip of the exact same nif will be dark. | ||
--[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) |
Latest revision as of 15:38, 12 December 2016
has anyone ever noticed the lighting or texturing on animated objects not being quite right? i cant figure it out, its like either there is a lighting pass or a texture pass on them. they are often slightly darker than similar materials within the scene and this really shows up in rooms with shadowcasters. the exact same .nif file if i place in the world or wear as an armor looks right 100% of the time, whereas the animated equip of the exact same nif will be dark. --Darkconsole (talk)