Difference between revisions of "Talk:Bethesda Tutorial Customizing Weapons & Armor"
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imported>Cipscis |
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== Multiple Product Types in a Single Reaction == | == Multiple Product Types in a Single Reaction == | ||
What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? [[User:Zengief|Zengief]] 22:08, 7 February 2012 (EST) | What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? [[User:Zengief|Zengief]] 22:08, 7 February 2012 (EST) | ||
: An approach I can think of would be to create a scripted item as a product of the process, then replace it with the real products when it's added to the player's inventory. | |||
: -- [[User:Cipscis|Cipscis]] 22:11, 7 February 2012 (EST) |
Revision as of 22:11, 7 February 2012
Tempering and Perks
Where does the increased tempering effectiveness associated with smithing perks fit in? Would the Vorpal Sword need still Daedric Smithing Perk to get the 2X bonus even though it was removed from the requirements to craft it? --Syneris 20:31, 7 February 2012 (EST)
Multiple Product Types in a Single Reaction
What would be the best way to create a disassembly process that would, for instance, return iron and leather both from a piece of armor? Is it possible to return 2 items types from the same process? Zengief 22:08, 7 February 2012 (EST)
- An approach I can think of would be to create a scripted item as a product of the process, then replace it with the real products when it's added to the player's inventory.
- -- Cipscis 22:11, 7 February 2012 (EST)