Difference between revisions of "Talk:Creating Primitives"
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imported>Heecf (Created page with "OPPOSITE BLOCK. UNBLOCK. UNBLOCK IS OPPOSITE BLOCK. UNBLOCK IS UNBLOCK. PRIVATE BLOCK. SECRET BLOCK. HIDE BLOCK. SURPRISE BLOCK. DREAM BLOCK. SLEEP BLOCK. THINK BLOC...") |
imported>Lisselli m (Theory on plane markers.) |
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== Collision box for PC only? == | |||
Hi I've tried looking through the articles on primitives and collision layers and whatnot but i can't find a way of making a collision box that ONLY collides with the player character.<br>I'm probably foolishly overlooking something simple but can anyone point me in the right direction please?<br>Thanks, [[User:TwistedKinaesthetix|TwistedKinaesthetix]] ([[User talk:TwistedKinaesthetix|talk]]) 2013-01-19T12:14:28 (EST) | |||
== Plane Markers == | |||
I believe these are for occlusion and help keep something unrendered. --[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-02-22T23:11:03 (EST) | |||
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Latest revision as of 23:11, 22 February 2017
Collision box for PC only?[edit source]
Hi I've tried looking through the articles on primitives and collision layers and whatnot but i can't find a way of making a collision box that ONLY collides with the player character.
I'm probably foolishly overlooking something simple but can anyone point me in the right direction please?
Thanks, TwistedKinaesthetix (talk) 2013-01-19T12:14:28 (EST)
Plane Markers[edit source]
I believe these are for occlusion and help keep something unrendered. --Lisselli (talk) 2017-02-22T23:11:03 (EST)