Difference between revisions of "Talk:Delete - ObjectReference"
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imported>Antares (Article Information Incorrect?) |
imported>Taleden |
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Endevent</source> | Endevent</source> | ||
[[User:Antares|Antares]] ([[User talk:Antares|talk]]) 04:48, 7 October 2012 (EDT) | [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 04:48, 7 October 2012 (EDT) | ||
:Were your references pre-filled into your script properties in the CK, or did they start out None and get set dynamically by a script at run-time? According to [[Persistence_(Papyrus)]] only pre-filled properties flag a reference as persistent. | |||
:[[User:Taleden|taleden]] ([[User talk:Taleden|talk]]) 2013-10-22T17:09:29 (EDT) |
Latest revision as of 16:09, 22 October 2013
Article Information Incorrect?[edit source]
Flags this object reference as wanting to be deleted. A reference that is flagged for delete will be deleted as soon as:
- It is no longer in a script property
My experiences seem to contradict the above (taken directly from article). I have two scripted objects. One placeholder (directs activation to copies) and the other serves as a base for PlaceAtMe copies, this base is a property of its own script and a property of the placeholder's script.
It has delete called on it so its copies can get cleaned out of the game but shouldn't get deleted itself.
Event OnCellLoad() ;cleans up remnant copies on cell load
Delete()
Endevent
Antares (talk) 04:48, 7 October 2012 (EDT)
- Were your references pre-filled into your script properties in the CK, or did they start out None and get set dynamically by a script at run-time? According to Persistence_(Papyrus) only pre-filled properties flag a reference as persistent.
- taleden (talk) 2013-10-22T17:09:29 (EDT)