Difference between revisions of "Talk:Enchantment"
imported>Rasikko (Created page with "== Gold Value of Enchanted Items == The gold value is determined by the base cost of magic effect(s) set in the enchantment. When auto-calculate is checked, the base cost is c...") |
imported>Rasikko |
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; if there is no duration: | ; if there is no duration: | ||
Gold Value = 1 + BaseCost + (EffectBase * Magnitude^1.1) | Gold Value = 1 + BaseCost + (EffectBase * Magnitude^1.1) | ||
</source> | </source> | ||
The final value maybe 1 more than the displayed value.<br> | The final value maybe 1 more than the displayed value.<br> | ||
Enchantments with duration require a modified version of the above formula, still testing that one.<br> | |||
For enchantments with multiple effects, the base costs are all added together. For dual enchantments like the ones such as "Fortify Alteration and Magic Regen", only the base cost for the first effect is calculated. The other is left at zero. Enchantments with costs(the final value) set manually(not auto-calculated), those values are in fact multiplied by the base cost of the first effect by 2 or more but never over 2.100(chart coming soon to support this finding): | For enchantments with multiple effects, the base costs are all added together. For dual enchantments like the ones such as "Fortify Alteration and Magic Regen", only the base cost for the first effect is calculated. The other is left at zero. Enchantments with costs(the final value) set manually(not auto-calculated), those values are in fact multiplied by the base cost of the first effect by 2 or more but never over 2.100(chart coming soon to support this finding): | ||
<source lang="papyrus"> | <source lang="papyrus"> |
Latest revision as of 07:47, 1 December 2017
Gold Value of Enchanted Items[edit source]
The gold value is determined by the base cost of magic effect(s) set in the enchantment. When auto-calculate is checked, the base cost is calculated from the EffectBase(screen shot on this soon) using the following formula:
; if there is no duration:
Gold Value = 1 + BaseCost + (EffectBase * Magnitude^1.1)
The final value maybe 1 more than the displayed value.
Enchantments with duration require a modified version of the above formula, still testing that one.
For enchantments with multiple effects, the base costs are all added together. For dual enchantments like the ones such as "Fortify Alteration and Magic Regen", only the base cost for the first effect is calculated. The other is left at zero. Enchantments with costs(the final value) set manually(not auto-calculated), those values are in fact multiplied by the base cost of the first effect by 2 or more but never over 2.100(chart coming soon to support this finding):
Gold Value = BaseCost * Multiplier
For example: EnchRobesFortifyAlteration01, has a cost of 923. The result of the base cost of 461 * 2.003. I used multipliers that got me as close as I can get to the values. --Rasikko (talk) 2017-12-01T03:51:55 (EST)