Difference between revisions of "Talk:Explosion"
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Something else to note: The "ChainLightningExplosion" used by the Chain Lightning spell is the only explosion I've found with the Chain checkbox checked. This explosion has "NONE" listed in its Spawn Projectile box. | Something else to note: The "ChainLightningExplosion" used by the Chain Lightning spell is the only explosion I've found with the Chain checkbox checked. This explosion has "NONE" listed in its Spawn Projectile box. | ||
<br>[[User:Cscottydont|Cscottydont]] 04:15, 16 February 2012 (EST) | <br>[[User:Cscottydont|Cscottydont]] 04:15, 16 February 2012 (EST) | ||
:The point I was trying to make with the above statement is: Since Chain Lightning is the only vanilla spell (AFAIK) that successfully uses this function, the information listed on the page must be erroneous.<br> | |||
:[[User:Cscottydont|Cscottydont]] 02:40, 18 February 2012 (EST) | |||
== Explosion Size and FX == | |||
I am seeing an odd behaviour where if the explosion radius is too large, it doesn't play the art file visual effect. With a radius of 250 I see my visual explosion, but with a radius of 500 it never happens. | |||
--[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2016-05-31T22:54:27 (EDT) | |||
Apparently it also happens if it is too small... lol. 10 did not play visuals. Again with the 250. | |||
--[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2017-11-26T17:36:00 (EDT) |
Latest revision as of 20:38, 26 November 2017
Spawn Projectile[edit source]
The Spawn Projectile dialog only lists Beam-type projectiles, despite the fact that I have a Missile-type Projectile creating the Explosion. Either the editor has an error preventing the selection of the correct type of Projectile, or the Wiki is incorrect about the requirements placed upon the Spawn Projectile field.
Dragoon Wraith TALK 16:46, 22 January 2012 (EST)
- It seems that not only does the spawned Projectile have to be a Beam, but the Projectile that triggers the Explosion in the first place must be too: if the Chain box is checked, at the very least then Missile-type Projectiles will not actually trigger the Explosion. I had the Projectile set to an Alt. Trigger (a timer), and it did disappear when the time was up, but the Explosion did not appear until I unchecked the Chain box.
- Though, now that I'm thinking about it, perhaps I had Chain checked without having any entry in the Spawn Projectile field at all. I will have to check this before changing the article.
- Dragoon Wraith TALK 10:31, 23 January 2012 (EST)
- I couldn't get this to work no matter what I did...
- Having a Beam-Beam set up seemed to cause the original Projectile to simply continue, ignoring the Explosion altogether. I didn't see any "bouncing".
- Dragoon Wraith TALK 21:42, 23 January 2012 (EST)
Something else to note: The "ChainLightningExplosion" used by the Chain Lightning spell is the only explosion I've found with the Chain checkbox checked. This explosion has "NONE" listed in its Spawn Projectile box.
Cscottydont 04:15, 16 February 2012 (EST)
- The point I was trying to make with the above statement is: Since Chain Lightning is the only vanilla spell (AFAIK) that successfully uses this function, the information listed on the page must be erroneous.
- Cscottydont 02:40, 18 February 2012 (EST)
Explosion Size and FX[edit source]
I am seeing an odd behaviour where if the explosion radius is too large, it doesn't play the art file visual effect. With a radius of 250 I see my visual explosion, but with a radius of 500 it never happens. --Darkconsole (talk) 2016-05-31T22:54:27 (EDT)
Apparently it also happens if it is too small... lol. 10 did not play visuals. Again with the 250. --Darkconsole (talk) 2017-11-26T17:36:00 (EDT)