Difference between revisions of "Talk:FindClosestActorFromRef - Game"
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imported>Rasikko (→SKSE alternative: Made a better function than the last one I made.) |
imported>Rasikko m (→SKSE alternative: Cleaned up function to make more readible.) |
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(One intermediate revision by the same user not shown) | |||
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<source lang="papyrus"> | <source lang="papyrus"> | ||
Actor Function GetClosestActorFromRef(ObjectReference akCenter) Global | Actor Function GetClosestActorFromRef(ObjectReference akCenter) Global | ||
; | ;/ Returns the closest actor to akCenter. akCenter is excluded from the search. | ||
*1. Check if there is more than 128 actors or only akCenter. | |||
*2. Iterate through all actors found and record their distances to the player. | |||
*3. Find the smallest distance from the player and return the actor. | |||
*4. Valid types for actors: 43 or 62 | |||
/; | |||
ObjectReference[] kRefs = new ObjectReference[128] | ObjectReference[] kRefs = new ObjectReference[128] | ||
Float[] fDistances = new Float[128] | Float[] fDistances = new Float[128] | ||
Cell kCell = akCenter.GetParentCell() | Cell kCell = akCenter.GetParentCell() | ||
Int CellRefs = kCell.GetNumRefs(43) | |||
Int CellRefs = kCell.GetNumRefs(43) | |||
Float fLowestValue = 1000000.0 | Float fLowestValue = 1000000.0 | ||
Int i | |||
if (CellRefs >= 129 || CellRefs == 1) | |||
if (CellRefs >= 129 || CellRefs == | |||
return none | return none | ||
endif | endif | ||
Line 37: | Line 35: | ||
endWhile | endWhile | ||
Int refIndex = fDistances.Find(fLowestValue) | |||
return kRefs[refIndex] as Actor | return kRefs[refIndex] as Actor | ||
EndFunction | EndFunction | ||
</source> | </source> | ||
How fast this function returns, depends on how many actors are in the cell. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-01-02T02:58:34 (EST) |
Latest revision as of 02:58, 2 January 2018
SKSE alternative[edit source]
You basically have to make your own version of this function with SKSE, if you want to avoid certain references, but especially the player because it's so easy for it to be the return value.
Actor Function GetClosestActorFromRef(ObjectReference akCenter) Global
;/ Returns the closest actor to akCenter. akCenter is excluded from the search.
*1. Check if there is more than 128 actors or only akCenter.
*2. Iterate through all actors found and record their distances to the player.
*3. Find the smallest distance from the player and return the actor.
*4. Valid types for actors: 43 or 62
/;
ObjectReference[] kRefs = new ObjectReference[128]
Float[] fDistances = new Float[128]
Cell kCell = akCenter.GetParentCell()
Int CellRefs = kCell.GetNumRefs(43)
Float fLowestValue = 1000000.0
Int i
if (CellRefs >= 129 || CellRefs == 1)
return none
endif
while i < CellRefs
ObjectReference kActors = kCell.GetNthRef(i, 43)
if kActors != akCenter
kRefs[i] = kActors
fDistances[i] = kActors.GetDistance(akCenter)
Float fCurrentValue = fDistances[i]
if fCurrentValue <= fLowestValue
fLowestValue = fCurrentValue
endif
endif
i += 1
endWhile
Int refIndex = fDistances.Find(fLowestValue)
return kRefs[refIndex] as Actor
EndFunction
How fast this function returns, depends on how many actors are in the cell. --Rasikko (talk) 2018-01-02T02:58:34 (EST)