Difference between revisions of "Talk:GetDistance - ObjectReference"
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imported>Rasikko m (Uses the pythagorean theorem distance formula.) |
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This function uses the Pythagorean Theorem based distance formula. The function most likely has to first convert the x and y positions to coordinates. Then adjust any negative coordinates to match up with their counterparts in the CK(in game they are offset by 1), and using the formula will lead to possibly calling [[Sqrt - Math]] under the hood. Having said that, while not totally necessary, you can code your own GetDistance function --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-05-28T08:55:45 (EDT) | This function uses the Pythagorean Theorem based distance formula. The function most likely has to first convert the x and y positions to coordinates. Then adjust any negative coordinates to match up with their counterparts in the CK(in game they are offset by 1), and using the formula will lead to possibly calling [[Sqrt - Math]], and calling [[Pow - Math]] twice, under the hood, making this a rather expensive function to use repeatedly. Having said that, while not totally necessary, you can code your own GetDistance function --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2018-05-28T08:55:45 (EDT) |
Revision as of 08:33, 28 May 2018
This function uses the Pythagorean Theorem based distance formula. The function most likely has to first convert the x and y positions to coordinates. Then adjust any negative coordinates to match up with their counterparts in the CK(in game they are offset by 1), and using the formula will lead to possibly calling Sqrt - Math, and calling Pow - Math twice, under the hood, making this a rather expensive function to use repeatedly. Having said that, while not totally necessary, you can code your own GetDistance function --Rasikko (talk) 2018-05-28T08:55:45 (EDT)