Difference between revisions of "Talk:GetDistance - ObjectReference"

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While the Pythagorean Theorem for calculating distance between two points for a 3D coordinate plane will consistently return accurate results which agree with the return values of this function, if you attempt to code your own GetDistance function, you'll find that the return value is not accurate. There might be a problem with the Math.sqrt function, or perhaps a threading issue with too many Math.Pow calls.
This function uses the Pythagorean Theorem for calculating distance on a 3D coordinate plane.
: This function returns rather fast. You could write your own distance function using the theorem but it would require 6 calls to the GetPositionXYZ, ''each'' taking the same amount of time to return as one call to GetDistance. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2021-05-22T05:16:43 (EDT)

Latest revision as of 04:31, 22 May 2021

This function uses the Pythagorean Theorem for calculating distance on a 3D coordinate plane.

This function returns rather fast. You could write your own distance function using the theorem but it would require 6 calls to the GetPositionXYZ, each taking the same amount of time to return as one call to GetDistance. --Rasikko (talk) 2021-05-22T05:16:43 (EDT)