Difference between revisions of "Talk:GetPositionX - ObjectReference"
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imported>Lisselli m (Fixed broken header, and signatures.) |
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== Getting Cell Coordinates == | == Getting Cell Coordinates == | ||
Ever wondered how you can use the [[Cell View]] window's coordinates in game? Simple. You take the two values and you multiply them by 4096. | Ever wondered how you can use the [[Cell View]] window's coordinates in game? Simple. You take the two values and you multiply them by 4096. |
Revision as of 10:58, 6 October 2017
Getting Cell Coordinates
Ever wondered how you can use the Cell View window's coordinates in game? Simple. You take the two values and you multiply them by 4096. If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. Lisselli (talk)Lisselli (talk) 2017-10-06T11:57:52 (EDT)
- As with Floor - Math, casting a negative value as int has its issues. This will result in inaccurate coordinates if they are negative values, especially the y position. Testing for a way around this. Lisselli (talk) 2017-10-06T11:57:52 (EDT)