Difference between revisions of "Talk:GetPositionX - ObjectReference"
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imported>Lisselli (→GetCoordinateX: Fixed code to account for negative values.) |
imported>Lisselli m (→GetCoordinateX) |
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Line 6: | Line 6: | ||
== GetCoordinateX == | == GetCoordinateX == | ||
<source lang="papyrus"> | <source lang="papyrus"> | ||
Int Function GetCoordinateX(ObjectReference akRef) | |||
; Converts the objects' position to the X coordinate of the cell. | ; Converts the objects' position to the X coordinate of the cell. | ||
Float GetPosX = akRef.GetPositionX() | Float GetPosX = akRef.GetPositionX() |
Revision as of 11:25, 27 October 2017
Getting Cell Coordinates
Ever wondered how you can use the Cell View window's coordinates in game? Simple. You take the two values and you multiply them by 4096. If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. Lisselli (talk)Lisselli (talk) 2017-10-06T11:57:52 (EDT)
GetCoordinateX
Int Function GetCoordinateX(ObjectReference akRef)
; Converts the objects' position to the X coordinate of the cell.
Float GetPosX = akRef.GetPositionX()
If GetPosX >= 0.0
Return GetPosX as int
Else
Return Math.Floor(GetPosX)
EndIf
EndFunction
Use this to get the exact X coordinate for the cell. To be used only for exterior cells. Takes negative values into account. Lisselli (talk) 2017-10-27T12:22:34 (EDT)