Difference between revisions of "Talk:GetPositionX - ObjectReference"

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imported>Rasikko
(→‎GetCoordinateX: Changed function to an array.)
imported>Scrivener07
Line 34: Line 34:
To cut down on function calls, it does not check for interiors, so do not use this for references that are in an interior. Also the Z position was intentionally
To cut down on function calls, it does not check for interiors, so do not use this for references that are in an interior. Also the Z position was intentionally
omit, as the purpose of this function is to obtain only the X,Y coordinates as seen in the Cell View Window. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-15T04:04:35 (EST)
omit, as the purpose of this function is to obtain only the X,Y coordinates as seen in the Cell View Window. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-15T04:04:35 (EST)
:I havent tested this in game but this looks like a worthy example to add on the primary page. Nice function. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-01-17T19:31:31 (EST)

Revision as of 19:31, 17 January 2019

Getting Cell Coordinates

Ever wondered how you can use the Cell View window's coordinates in game? Simple. You take the two values and you multiply them by 4096. If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. Lisselli (talk)Lisselli (talk) 2017-10-06T11:57:52 (EDT)

GetCellCoordinates

Int[] Function GetCellCoordinates(ObjectReference akRef)
    ; Returns an array of this references' cell coordinates.
	
    int posX = akRef.GetPositionX() as int
    int posY = akRef.GetPositionY() as int
	
    if (posX < 0)
        posX = (posX / 4096) - 1
    else
	posX = posX / 4096
    endif
	
    if (posY < 0)
        posY = (posY / 4096) - 1
    else
        posY = posY / 4096
    endif
	
    Int[] CellCoordinates = new Int[2]
    CellCoordinates[0] = posX
    CellCoordinates[1] = posY
	
    return CellCoordinates

EndFunction

To cut down on function calls, it does not check for interiors, so do not use this for references that are in an interior. Also the Z position was intentionally omit, as the purpose of this function is to obtain only the X,Y coordinates as seen in the Cell View Window. --Rasikko (talk) 2019-01-15T04:04:35 (EST)

I havent tested this in game but this looks like a worthy example to add on the primary page. Nice function. Scrivener07 (talk) 2019-01-17T19:31:31 (EST)