Difference between revisions of "Talk:GetPositionX - ObjectReference"

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imported>Lisselli
imported>Rasikko
 
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[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]])[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-06T11:57:52 (EDT)
[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]])[[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-06T11:57:52 (EDT)


== GetCoordinateX ==
== GetCellCoordinates ==
<source lang="papyrus">
<source lang="papyrus">
Int Function GetCoordinateX(ObjectReference akRef)
Int[] Function GetCellCoordinates(ObjectReference akRef)
     ; Converts the objects' position to the X coordinate of the cell.
     ; Returns an array of this references' cell coordinates.
     Float GetPosX = akRef.GetPositionX()
     If GetPosX >= 0.0
     int posX = akRef.GetPositionX() as int
         Return GetPosX as int
     int posY = akRef.GetPositionY() as int
     Else
         Return Math.Floor(GetPosX)
    if (posX < 0)
     EndIf
         posX = (posX / 4096) - 1
    else
posX = posX / 4096
    endif
     if (posY < 0)
         posY = (posY / 4096) - 1
     else
        posY = posY / 4096
    endif
    Int[] CellCoordinates = new Int[2]
    CellCoordinates[0] = posX
    CellCoordinates[1] = posY
    return CellCoordinates
 
EndFunction
EndFunction
</source>
</source>
Use this to get the exact X coordinate for the cell. To be used only for exterior cells. Takes negative values into account. [[User:Lisselli|Lisselli]] ([[User talk:Lisselli|talk]]) 2017-10-27T12:22:34 (EDT)
To cut down on function calls, it does not check for interiors, so do not use this for references that are in an interior. Also the Z position was intentionally
omit, as the purpose of this function is to obtain only the X,Y coordinates as seen in the Cell View Window. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-15T04:04:35 (EST)
:I havent tested this in game but this looks like a worthy example to add on the primary page. Nice function. [[User:Scrivener07|Scrivener07]] ([[User talk:Scrivener07|talk]]) 2019-01-17T19:31:31 (EST)
::I prefer adding things to the talk page, to keep the primary page clean as possible, and only changing if, it I find a bug, or a "special" way the vanilla function has to be used. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2019-01-18T02:55:46 (EST)

Latest revision as of 02:55, 18 January 2019

Getting Cell Coordinates[edit source]

Ever wondered how you can use the Cell View window's coordinates in game? Simple. You take the two values and you multiply them by 4096. If you want to convert an object's in game coordinates to use in the Cell View window, you divide the X and Y values by 4096 and cast as int to remove the decimals. Lisselli (talk)Lisselli (talk) 2017-10-06T11:57:52 (EDT)

GetCellCoordinates[edit source]

Int[] Function GetCellCoordinates(ObjectReference akRef)
    ; Returns an array of this references' cell coordinates.
	
    int posX = akRef.GetPositionX() as int
    int posY = akRef.GetPositionY() as int
	
    if (posX < 0)
        posX = (posX / 4096) - 1
    else
	posX = posX / 4096
    endif
	
    if (posY < 0)
        posY = (posY / 4096) - 1
    else
        posY = posY / 4096
    endif
	
    Int[] CellCoordinates = new Int[2]
    CellCoordinates[0] = posX
    CellCoordinates[1] = posY
	
    return CellCoordinates

EndFunction

To cut down on function calls, it does not check for interiors, so do not use this for references that are in an interior. Also the Z position was intentionally omit, as the purpose of this function is to obtain only the X,Y coordinates as seen in the Cell View Window. --Rasikko (talk) 2019-01-15T04:04:35 (EST)

I havent tested this in game but this looks like a worthy example to add on the primary page. Nice function. Scrivener07 (talk) 2019-01-17T19:31:31 (EST)
I prefer adding things to the talk page, to keep the primary page clean as possible, and only changing if, it I find a bug, or a "special" way the vanilla function has to be used. --Rasikko (talk) 2019-01-18T02:55:46 (EST)