Difference between revisions of "Talk:IsInMenuMode - Utility"
Jump to navigation
Jump to search
imported>Cdcooley (Created page with "Over on the forums, [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__view__findpost__p__20796322 kuertee reports] that <nowiki>Game.GetPlay...") |
imported>Cdcooley |
||
Line 1: | Line 1: | ||
Over on the forums, [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__view__findpost__p__20796322 kuertee reports] that <nowiki>Game.GetPlayer().GetAnimationVariableBool("bAnimationDriven")</nowiki> can detect if the player's controls are locked during the crafting/enchanting scenes. And I would think that any time the player action is being driven by the game instead of player controls is approximately equivalent to menumode for many situations. --[[User:Cdcooley|Cdcooley]] 02:18, 18 May 2012 (EDT) | Over on the forums, [http://forums.bethsoft.com/topic/1360112-full-dump-of-all-animation-variables/page__view__findpost__p__20796322 kuertee reports] that <nowiki>Game.GetPlayer().GetAnimationVariableBool("bAnimationDriven")</nowiki> can detect if the player's controls are locked during the crafting/enchanting scenes. And I would think that any time the player action is being driven by the game instead of player controls is approximately equivalent to menumode for many situations. --[[User:Cdcooley|Cdcooley]] 02:18, 18 May 2012 (EDT) | ||
Since all of the crafting (alchemy, enchanting, smithing, cooking, wood chopping, mining, etc.) are furniture interaction events the player also registers as sitting during those activities --[[User:Cdcooley|Cdcooley]] 20:30, 18 May 2012 (EDT) |
Latest revision as of 19:30, 18 May 2012
Over on the forums, kuertee reports that Game.GetPlayer().GetAnimationVariableBool("bAnimationDriven") can detect if the player's controls are locked during the crafting/enchanting scenes. And I would think that any time the player action is being driven by the game instead of player controls is approximately equivalent to menumode for many situations. --Cdcooley 02:18, 18 May 2012 (EDT)
Since all of the crafting (alchemy, enchanting, smithing, cooking, wood chopping, mining, etc.) are furniture interaction events the player also registers as sitting during those activities --Cdcooley 20:30, 18 May 2012 (EDT)