Difference between revisions of "Talk:List of Animation Variables"
imported>FR dZastrX (Created page with "There are animations variables not only in 0_master.hkx, but also in other .hkx files, '''AND''' for each kind of actor race ( chicken, wolves, etc... ) For playable character...") |
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Revision as of 11:36, 1 March 2013
There are animations variables not only in 0_master.hkx, but also in other .hkx files, AND for each kind of actor race ( chicken, wolves, etc... ) For playable characters races only, I made here a full dump, including a few more vars and allowing to understand better the role of some, in case it could be useful for anyone :
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- 0_master.hkx
///////////////////////////// Speed Direction TurnDelta iSyncIdleLocomotion SpeedWalk SpeedRun fSpeedMin useShield useMLh blendMoveStart blendMoveStop blendDefault WalkSpeedMult TurnDeltaDamped TurnMin IsFirstPerson Pitch PitchLook blendAttackPowerFast blendAttackPowerSlow blendFast IsPlayer attackPowerStartTime blendMove1stP IntVariable IsNPC blendSlow PitchDefault PitchOverride staggerMagnitude blockDown blockLeft blockRight blockUp recoilMagnitude iRightHandType IsBlocking iWantBlock IsAttackReady iAnnotation SpeedSampled bMotionDriven blendAttackRelease attackComboStartFraction blendAttackCombo attackIntroLength IsShouting weaponSpeedMult iSyncTurnState i1stPerson IsSprinting bIsSynced IsBlockHit TimeDelta PitchOffset PitchAcc PitchThresh UsePitch DisablePitch weapAdj iLeftHandType weapChangeStartFraction 1stPRot 1stPRotDamped RotMax PitchManualOverride SpeedAcc IsCastingRight IsCastingLeft CastBlend bVoiceReady bWantCastLeft bWantCastRight bWantCastVoice BlendDamped b1HM_MLh_attack Is1HM i1HMState RawBlend BlendAcc b1HMCombat bAnimationDriven bCastReady IsStaggering IsRecoiling IsAttacking IsInCastState bleedoutTurnMult IsInCastStateDamped bAllowRotation bMagicDraw CastBlendDamped bMLh_Ready bMRh_Ready iState iState_NPCSprinting iState_NPCDefault fIsFirstPerson bInMoveState iState_NPCSneaking iState_NPCBowDrawn BoolVariable DualMagicState iDualMagicState InDualMagicState iState_NPCBlocking iState_NPCBleedout iBlockState bSprintOK iSyncSprintState IsEquipping IsUnequipping iIsInSneak currentDefaultState bowZoom bowZoomAmt bIdlePlaying iMagicEquipped iEquippedItemState iMagicState IsCastingDual bIsDialogueExpressive iIsDialogueExpressive bAnimObjectLoaded fEquipWeapAdj bEquipUnequip bAttached bodyMorphWeight IsBashing bEquipOK IsBleedingOut fMagicForceEquipBlendValue FemaleOffset blendVerySlow blendDialogue iSyncIdleState fIdleTimer bIsH2HSolo AdditiveHeadTransl AdditiveHeadScale AdditiveHeadRot 2HMweaponSpeedMult iState_NPC1HM iState_NPC2HM iState_NPCBow iState_NPCMagic iState_NPCMagicCasting iState_NPCHorse iState_HorseSprint iCharacterSelector randomStartTime bHeadTracking bIsRiding fMinSpeed iCombatStance turnSpeedMult iSyncTurnDirection fTwistDirection IntDirection DirectionRange DirectionRangeDamped DirectionDamped IsDismounting TargetLocation bTalkable bNeutralState CastOK blendFromAnimDriven walkBackRate bRitualSpellActive SwimDirection iRegularAttack IsAttackReady_32 camerafromx camerafromy camerafromz VelocityZ bInJumpState LookAtOutOfRange iRightHandEquipped iLeftHandEquipped testInt iIsPlayer SpeedDamped bodyMorphMuscular bHeadTrackSpine IsSneaking iGetUpType iState_NPCAttacking iState_NPCPowerAttacking iState_NPCAttacking2H LookAtOnGain LookAtOffGain LookAtEyeOnGain LookAtEyeOffGain iDrunkVariable iState_NPCDrunk leftWeaponSpeedMult bLeftHandAttack BlendJump bIsInMT BoolVariable00 bHumanoidFootIKEnable testPitchOffset bBowDrawn IsBeastRace bHumanoidFootIKDisable iTempSwitch iState_NPCBowDrawnQuickShot iState_NPCBlockingShieldCharge bStaggerPlayerOverride bNoStagger bIsStaffLeftCasting Is3rdPKillOnly bPerkShieldCharge bPerkQuickShot m_bEnablePitchTwistModifier m_worldFromModelFeedbackGain IsBleedingOutTransition
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- 1hm_behavior.hkx
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blendDefault blendFast blendMoveStart blendMove1stP blendMoveStop TurnDelta Direction SpeedDamped i1stPerson IsSprinting IsPlayer TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState iSyncIdleLocomotion 1stPRot 1stPRotDamped IsAttackReady IsRecoiling blendAttackCombo blendAttackPowerFast blendAttackRelease Speed weaponSpeedMult attackIntroLength attackPowerStartTime bAllowRotation IsAttacking IsBlockHit IsBlocking staggerMagnitude IsStaggering DisablePitch bIsSynced iWeaponReady IsShouting iWantBlock bVoiceReady i1HMState TurnMin iLeftHandType RotMax bWantCastLeft bWantCastVoice bInMoveState iState iState_NPCDefault iBlockState iIsPlayer iIsInSneak iSyncSprintState IsCastingLeft iRightHandType CastOK iState_NPC1HM ZoomAcc TimeDelta iState_NPCBow Pitch iState_NPCSneaking bowZoomAmt bowZoom bMLh_Ready iRegularAttack bAnimationDriven bEquipOK iRightHandEquipped iLeftHandEquipped iState_NPCSprinting AimHeadingCurrent AimPitchCurrent AimHeadingMax AimPitchMax camerafromx camerafromy camerafromz AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive BowAimOffsetPitch BowAimOffsetHeading leftWeaponSpeedMult bLeftHandAttack bBowDrawn IsBeastRace SpeedSampled bPerkQuickDraw bHeadTrackSpine bForceIdleStop Is3rdPKillOnly IsInDWattack bPerkQuickShot bPerkShieldCharge m_bEnablePitchTwistModifier bShortKillMove bLongKillMove IsBleedingOutTransition
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- 1hm_locomotion.hkx
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blendDefault Direction SpeedSampled IsSprinting iState bInMoveState iSyncSprintState bSprintOK iIsInSneak iState_NPCSneaking iRightHandType iState_NPC1HM iState_NPC2HM iLeftHandType iState_NPCBow IsSneaking bAllowRotation
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- bashbehavior.hkx
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blendFast IsBashing iLeftHandType bAllowRotation iIsInSneak iRightHandType
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- blockbehavior.hkx
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blendDefault blendFast IsBlockHit blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState Direction SpeedSampled i1stPerson IsSprinting iSyncIdleLocomotion IsBlocking iLeftHandType iRightHandType TurnMin iState iState_NPCBlocking iBlockState IsAttackReady camerafromx camerafromy camerafromz AllowBlockModify bAllowRotation iIsInSneak IsSneaking RotMax
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- bow_direction_behavior.hkx
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Direction SpeedSampled blendDefault iIsInSneak iState_NPCSneaking iState 2HMweaponSpeedMult IsSneaking bPerkQuickShot
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- horsebehavior.hkx
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iSyncIdleLocomotion blendDefault fMinSpeed Speed iSyncTurnDirection iSyncForwardState TurnDelta fMinTurnDelta turnSpeedMult iCombatStance bHeadTrackingOn TargetLocation m_onOffGain m_groundAscendingGain m_groundDescendingGain m_footPlantedGain m_footRaisedGain m_footUnlockGain m_worldFromModelFeedbackGain m_errorUpDownBias m_alignWorldFromModelGain m_hipOrientationGain m_footPlantedAnkleHeightMS m_footRaisedAnkleHeightMS m_maxAnkleHeightMS m_minAnkleHeightMS blendFast bAnimationDriven bAllowRotation bHeadTracking bDisableHeadTrack IsRecoiling IsStaggering IsAttacking staggerMagnitude IsBleedingOut bIsSynced bEquipOK bCanHeadTrack blendVerySlow isIdleSitting bMirroredAttack iState iCharacterSelector fMinMoveSpeed Direction IsAttackReady iState_HorseDefault TurnDeltaDamped iSyncSprintState iState_HorseSprint fTwistDirection IsSprinting HorseSpeedSampled DirectionDamped DirectionRange DirectionRangeDamped IsBashing IsDismounting blendFromAnimDriven walkBackRate walkBackSpeedMult camerafromx camerafromy camerafromz bInJumpState iState_HorseFall iGetUpType bInSwimState iState_HorseSwim staggerDirection blendSlow bForceIdleStop bHorseFootIKEnable bNoHeadTrack IsMoving
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- idlebehavior.hkx
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bHeadTrackSpine bIdleBeforeConversation bForceIdleStop bAnimationDriven bAnimationDrivenDialogue bBlendOutSlow bMotionDrivenDialogue
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- magicbehavior.hkx
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blendDefault blendMove1stP blendMoveStop blendMoveStart IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson iSyncTurnState bMotionDriven IsInCastStateDamped Direction SpeedSampled IsInCastState 1stPRot 1stPRotDamped i1stPerson iSyncSprintState iIsInSneak iSyncIdleLocomotion bMRh_Ready staggerMagnitude IsStaggering IsAttackReady IsCastingRight blendFast iWeaponReady IsShouting iState iState_NPCDefault iState_NPCSneaking InDualMagicState iDualMagicState bMLh_Ready IsCastingLeft CastBlendDamped iLeftHandType iRightHandType iState_NPCSneaking TurnMin IsCastingDual RotMax Speed MagicLeftActive IsAttacking iState_NPCMagic iState_NPCMagicCasting testInt SpeedDamped AimHeadingCurrent AimPitchCurrent camerafromx camerafromy camerafromz AimHeadingMax AimPitchMax AllowMagicModify AimGainOn AimGainOff bDisableInterp IsSneaking bAimActive MagicAimOffsetHeading MagicAimOffsetPitch bHeadTrackSpine NotCasting bWantCastLeft bWantCastRight bWantCastVoice CastBlend CastBlendGain bowZoomAmt ZoomAcc TimeDelta iWantBlock01 bowZoom Pitch BowAimOffsetHeading BowAimOffsetPitch
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- magic_readied_direction_behavior.hkx
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Direction SpeedSampled IsInCastStateDamped iLeftHandType iRightHandType iSyncIdleLocomotion IsInCastState IsCastingDual
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- mt_behavior.hkx
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blendDefault bAnimationDriven Direction SpeedSampled iSyncSprintState iIsDialogueExpressive iSyncIdleLocomotion iLeftHandType blendMoveStart blendMove1stP blendMoveStop IsFirstPerson TurnDelta iIsInSneak IsPlayer IsNPC bodyMorphWeight i1stPerson bIdlePlaying iSyncTurnState blendFast bVoiceReady weapAdj bSprintOK blendVerySlow blendDialogue iSyncDialogueResponse iSyncIdleState bodyMorphMuscular AdditiveHeadTransl AdditiveHeadRot AdditiveHeadScale randomStartTime bTalkable bNeutralState bHeadTracking TargetLocation camerafromx camerafromy camerafromz LookAtOutOfRange bHeadTrackSpine IsSneaking bIsSynced LookAtOnGain LookAtOffGain LookAtEyeOnGain LookAtEyeOffGain iDrunkVariable bForceIdleStop bAllowRotation bEquipOK bBlendOutSlow isInFurniture bIdleBeforeConversation bMotionDrivenDialogue bAnimationDrivenDialogue bHDDialogue bHHDialogue bNoStagger bTalkableWithItem isCarryItem iIsPlayer bHumanoidFootIKEnable bWantCastVoice
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- shout_behavior.hkx
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blendDefault blendFast IsPlayer TurnDelta TurnDeltaDamped IsNPC IsFirstPerson blendMoveStop iSyncTurnState Direction SpeedSampled i1stPerson iSyncSprintState bMotionDriven iSyncIdleLocomotion staggerMagnitude IsStaggering bAnimationDriven IsRecoiling bAllowRotation IsShouting TurnMin iRightHandType bEquipOK IsAttackReady_32 iIsInSneak IsAttackReady iRightHandEquipped iLeftHandEquipped IsSneaking IsSprinting bSprintOK iSyncIdleState iState iState_NPCDefault iMagicEquipped currentDefaultState
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- sprintbehavior.hkx
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iRightHandType IsSprinting iState iState_NPCSprinting iIsInSneak blendDefault iLeftHandType i1stPerson iRightHandEquipped Int32Variable iLeftHandEquipped bAllowRotation weaponSpeedMult iSyncSprintState
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- staggerbehavior.hkx
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staggerMagnitude IsStaggering iRightHandType bEquipOK bAnimationDriven staggerDirection IsFirstPerson bAllowRotation IsPlayer
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- weapequip.hkx
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blendDefault IsEquipping TurnDelta Direction SpeedSampled i1stPerson iSyncSprintState iSyncIdleLocomotion staggerMagnitude IsStaggering PitchManualOverride bEquipUnequip iRightHandType iLeftHandType iIsInSneak IsSneaking