Difference between revisions of "Talk:MoveToMyEditorLocation - ObjectReference"

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imported>Trilioth
(Created page with " == Concerning Game Save Bloat == : I'm not sure if this belongs here. I intend to start a thread regarding this on the Bethsoft forums. I wonder if using this function woul...")
 
imported>Terra Nova2
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--[[User:Trilioth|Trilioth]] ([[User talk:Trilioth|talk]]) 2015-01-13T04:12:49 (EST)
--[[User:Trilioth|Trilioth]] ([[User talk:Trilioth|talk]]) 2015-01-13T04:12:49 (EST)
: The move functions IIRC don't hold onto references, or free them so to speak. Their job is to do what they are designed to do, to the reference that they are called on. '''It's the variables pointing at the references that can be problematic.''' Once a move is completed, and you're sure the reference is no longer needed, you can disable it, then delete it, and change the variable to none. This is not always guaranteed to keep the reference from being persistent, however.  --[[User:Terra Nova2|Terra Nova2]] ([[User talk:Terra Nova2|talk]]) 2015-01-13T09:04:46 (EST)

Revision as of 09:04, 13 January 2015

Concerning Game Save Bloat

I'm not sure if this belongs here. I intend to start a thread regarding this on the Bethsoft forums.

I wonder if using this function would free the object in question from the game save, so long as there were no other attributes of the item that were different from it's original state. The reason I'd suspect this is that if this goes back into it's original position (and state) then there would be no need for it to take up space in the game save. I certainly hope this is true.

I apologize if this doesn't fit the style guide for a talk page.

--Trilioth (talk) 2015-01-13T04:12:49 (EST)

The move functions IIRC don't hold onto references, or free them so to speak. Their job is to do what they are designed to do, to the reference that they are called on. It's the variables pointing at the references that can be problematic. Once a move is completed, and you're sure the reference is no longer needed, you can disable it, then delete it, and change the variable to none. This is not always guaranteed to keep the reference from being persistent, however. --Terra Nova2 (talk) 2015-01-13T09:04:46 (EST)