Difference between revisions of "Talk:OnCellAttach - ObjectReference"

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I'm not sure what the concept of "Attached" means in this context.
I'm not sure what the concept of "Attached" means in this context.
--[[User:Gr3y|Gr3y]] 09:34, 9 February 2012 (EST)
--[[User:Gr3y|Gr3y]] 09:34, 9 February 2012 (EST)
:The only "behavior" I can isolate pertaining specifically to this "attach" term, is that the event gets triggered every time the player enters the cell from another cell, unlike the OnLoad event which happens only once in a while (whenever the cell needs to be loaded into memory). Now, is this "attachment" different from the other event OnAttachedToCell (triggered when an object is attached to an attached cell)? What constitutes an "attachment" is still an unknown for me : the 3D (what about a trigger box objects, or roombounds, or cell attachment itself which could contain nothing)? Havok? Both? Something else like some bunch of pointers, or some allowed "action area" available for the engine to process?...? --[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 2013-07-04T17:35:39 (EDT)
:The only "behavior" I can isolate pertaining specifically to this "attach" term, is that the event gets triggered every time the player enters the cell from another cell, unlike the OnLoad event which happens only once in a while (whenever the cell needs to be loaded into memory). Now, is this "attachment" different from the other event OnAttachedToCell (triggered when an object is attached to an attached cell)? What constitutes an "attachment" is also an unknown for me : the 3D (what about a trigger box objects, or roombounds, or cell attachment itself which could contain nothing)? Havok? Both? Something else like some bunch of pointers, or some allowed "action area" available for the engine to process?...? --[[User:HawkFest|HawkFest]] ([[User talk:HawkFest|talk]]) 2013-07-04T17:35:39 (EDT)

Revision as of 16:41, 4 July 2013

I'm not sure what the concept of "Attached" means in this context. --Gr3y 09:34, 9 February 2012 (EST)

The only "behavior" I can isolate pertaining specifically to this "attach" term, is that the event gets triggered every time the player enters the cell from another cell, unlike the OnLoad event which happens only once in a while (whenever the cell needs to be loaded into memory). Now, is this "attachment" different from the other event OnAttachedToCell (triggered when an object is attached to an attached cell)? What constitutes an "attachment" is also an unknown for me : the 3D (what about a trigger box objects, or roombounds, or cell attachment itself which could contain nothing)? Havok? Both? Something else like some bunch of pointers, or some allowed "action area" available for the engine to process?...? --HawkFest (talk) 2013-07-04T17:35:39 (EDT)