Difference between revisions of "Talk:OnPlayerLoadGame - Actor"
Jump to navigation
Jump to search
imported>JustinOther |
imported>Antares (→New Game: - Cheers Justin!) |
||
Line 3: | Line 3: | ||
: No, as the alias/magic effect script won't be glued to the player for the first load. To catch ''any'' save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. [[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) 08:51, 26 December 2012 (EST) | : No, as the alias/magic effect script won't be glued to the player for the first load. To catch ''any'' save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. [[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) 08:51, 26 December 2012 (EST) | ||
::Thanks for that Justin! I'll update the article. I also made a thread on this in the CK forum, I'll quote your response. Cheers! [[User:Antares|Antares]] ([[User talk:Antares|talk]]) 08:56, 26 December 2012 (EST) |
Revision as of 08:56, 26 December 2012
New Game
Will this event get sent when starting a new game? Antares (talk) 07:19, 26 December 2012 (EST)
- No, as the alias/magic effect script won't be glued to the player for the first load. To catch any save load, including the first, you'll need two scripts as demonstrated in the example with the maintenance function. JustinOther (talk) 08:51, 26 December 2012 (EST)