Difference between revisions of "Talk:Perk Entry Point"

545 bytes added ,  15:22, 18 May 2016
Added info about Modify Player Magic Slowdown
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imported>Lofgren
(Added info about Modify Player Magic Slowdown)
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*Modify Player Magic Slowdown
*Modify Player Magic Slowdown
**After extensive testing, I'm fairly certain this EP does nothing. I tested it a 5.0 multiplier, a 0.2 multiplier, an Add Value of 20, an Add Value of -20, and a Set Value of 1.0. It doesn't affect the player's casting or casting speed in any way, nor does it affect incoming magic spells in any way that I can tell. I also suspected that perhaps this had something to do with the modifying the player's abilities when a Slow Time effect was active, so I tested that, but again, no effects observed--player movement speed, casting speed, attack speed, etc.. all are unmodified even while Slow Time is active. I also discovered a mod called "Belua Sanguinare" that uses this perk entry, but as far as I can tell it's not having any effect there either. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 2013-08-23T22:51:43 (EDT)
**After extensive testing, I'm fairly certain this EP does nothing. I tested it a 5.0 multiplier, a 0.2 multiplier, an Add Value of 20, an Add Value of -20, and a Set Value of 1.0. It doesn't affect the player's casting or casting speed in any way, nor does it affect incoming magic spells in any way that I can tell. I also suspected that perhaps this had something to do with the modifying the player's abilities when a Slow Time effect was active, so I tested that, but again, no effects observed--player movement speed, casting speed, attack speed, etc.. all are unmodified even while Slow Time is active. I also discovered a mod called "Belua Sanguinare" that uses this perk entry, but as far as I can tell it's not having any effect there either. [[User:Egocarib|Egocarib]] ([[User talk:Egocarib|talk]]) 2013-08-23T22:51:43 (EDT)
***The entry point determines the speed of time for the player while under the effect of a Slow Time effect. The magnitude of the spell determines how fast time moves for the NPCs and the world, but the player slow down is different. The default is (as far as I can tell) 0.6. If that is modified to 1.0 (by adding 0.4 or simply setting it to 1.0), the player moves at normal speed. This can also be used to make the time move faster for NPCs and slower for the PC.[[User:Lofgren|Lofgren]] ([[User talk:Lofgren|talk]]) 2016-05-18T15:22:45 (EDT)


*Modify Bow Zoom
*Modify Bow Zoom
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