Difference between revisions of "Talk:PlaceAtMe - ObjectReference"
Jump to navigation
Jump to search
imported>Programmeurenforce m |
imported>Fg109 (answered question) |
||
Line 13: | Line 13: | ||
--[[User:Programmeurenforce|Instead of changing the world, let's change ourselfs]] 04:39, 19 May 2012 (EDT) | --[[User:Programmeurenforce|Instead of changing the world, let's change ourselfs]] 04:39, 19 May 2012 (EDT) | ||
<br> | |||
:The reference to the created horker would be stored in the object reference variable "'''Horker'''". If you want to delete the created horker, you use | |||
:<source lang = "papyrus">Horker.Delete()</source> | |||
:In order for a reference to actually be [[Delete_-_ObjectReference|deleted]], it must be a reference created at run-time, disabled, and [[Persistence_(Papyrus)|non-persistent]]. If that's not what you are asking, then I am not understanding your question. --[[User:Fg109|Fg109]] 10:31, 20 May 2012 (EDT) |
Revision as of 09:31, 20 May 2012
Where do you get the last created ObjectReference returned value ?
For example in :
ObjectReference Horker = Game.GetPlayer().PlaceAtMe(Game.GetForm(0x00023ab1))
Do you get it in "Horker" ? Can i use it for Actor based functions ?
For example; if i want to delete the previously created ObjectReference, can i use the IsDead() function then the Delete() function or do i need to get the references from another event ?
(Sorry if my question is not apropriate here , or if it is not clear, feel free to delete it)
--Instead of changing the world, let's change ourselfs 04:39, 19 May 2012 (EDT)
- The reference to the created horker would be stored in the object reference variable "Horker". If you want to delete the created horker, you use
Horker.Delete()
- In order for a reference to actually be deleted, it must be a reference created at run-time, disabled, and non-persistent. If that's not what you are asking, then I am not understanding your question. --Fg109 10:31, 20 May 2012 (EDT)