Difference between revisions of "Talk:PlaceAtMe - ObjectReference"

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imported>Programmeurenforce
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imported>Fg109
(answered question)
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--[[User:Programmeurenforce|Instead of changing the world, let's change ourselfs]] 04:39, 19 May 2012 (EDT)
--[[User:Programmeurenforce|Instead of changing the world, let's change ourselfs]] 04:39, 19 May 2012 (EDT)
<br>
:The reference to the created horker would be stored in the object reference variable "'''Horker'''".  If you want to delete the created horker, you use
:<source lang = "papyrus">Horker.Delete()</source>
:In order for a reference to actually be [[Delete_-_ObjectReference|deleted]], it must be a reference created at run-time, disabled, and [[Persistence_(Papyrus)|non-persistent]].  If that's not what you are asking, then I am not understanding your question. --[[User:Fg109|Fg109]] 10:31, 20 May 2012 (EDT)

Revision as of 09:31, 20 May 2012

Where do you get the last created ObjectReference returned value ?

For example in :

ObjectReference Horker = Game.GetPlayer().PlaceAtMe(Game.GetForm(0x00023ab1))

Do you get it in "Horker" ? Can i use it for Actor based functions ?

For example; if i want to delete the previously created ObjectReference, can i use the IsDead() function then the Delete() function or do i need to get the references from another event ?

(Sorry if my question is not apropriate here , or if it is not clear, feel free to delete it)


--Instead of changing the world, let's change ourselfs 04:39, 19 May 2012 (EDT)

The reference to the created horker would be stored in the object reference variable "Horker". If you want to delete the created horker, you use
Horker.Delete()
In order for a reference to actually be deleted, it must be a reference created at run-time, disabled, and non-persistent. If that's not what you are asking, then I am not understanding your question. --Fg109 10:31, 20 May 2012 (EDT)