Difference between revisions of "Talk:PlaceAtMe - ObjectReference"

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imported>LukeH
imported>LukeH
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(myActor.placeAtMe(MyCustomObject) as MyCustomObjectScript)  
(myActor.placeAtMe(MyCustomObject) as MyCustomObjectScript)  
This sometimes works, sometime it won't and the cast returns None.  
This sometimes works, sometime it won't and the cast returns None.  
If I try to print: ObjectReference myRef = myActor.placeAtMe(MyCustomObject) Debug.Notification("Ref "+myRef) Debug.Notification("Casted "+myRef as LH_BookScript) it sometimes print "Ref [ObectReference" and "Casted None" and sometimes "Ref [MyCustomObjectScript" and "Casted [MyCustomObjectScript" with no apparent logic when which of those situations happens. Any thoughts? [[User:LukeH|LukeH]] ([[User talk:LukeH|talk]]) 04:51, 1 October 2012 (EDT)
If I try to print: ObjectReference myRef = myActor.placeAtMe(MyCustomObject) Debug.Notification("Ref "+myRef) Debug.Notification("Casted "+myRef as MyCustomObjectScript) it sometimes print "Ref [ObectReference" and "Casted None" and sometimes "Ref [MyCustomObjectScript" and "Casted [MyCustomObjectScript" with no apparent logic when which of those situations happens. Any thoughts? [[User:LukeH|LukeH]] ([[User talk:LukeH|talk]]) 04:51, 1 October 2012 (EDT)

Revision as of 03:52, 1 October 2012

Where do you get the last created ObjectReference returned value ?

For example in :

ObjectReference Horker = Game.GetPlayer().PlaceAtMe(Game.GetForm(0x00023ab1))

Do you get it in "Horker" ? Can i use it for Actor based functions ?

For example; if i want to delete the previously created ObjectReference, can i use the IsDead() function then the Delete() function or do i need to get the references from another event ?

(Sorry if my question is not apropriate here , or if it is not clear, feel free to delete it)


--Instead of changing the world, let's change ourselfs 04:39, 19 May 2012 (EDT)

The reference to the created horker would be stored in the object reference variable "Horker". If you want to delete the created horker, you use
Horker.Delete()
In order for a reference to actually be deleted, it must be a reference created at run-time, disabled, and non-persistent. If that's not what you are asking, then I am not understanding your question. --Fg109 10:31, 20 May 2012 (EDT)


Thank you very much for the answer, it helped a lot . Just one last precision i would like to know : about run-time, do you mean Skyrim run-time or the object containing the script's runtime, or the event run-time ?
(Let's say, for instance , I want to create a button that places an actor at the player's position and delete the previously created actor.) --Programmeurenforce 02:29, 21 May 2012 (EDT)
By run-time, I mean Skyrim run-time. The object has to be created inside the game, not in the Creation Kit. --Fg109 16:39, 21 May 2012 (EDT)
Thank you again. (And by "The object has to be created", you mean the reference of it, and not the base object, I guess. Not that I know a way to create a new object during skyrim run-time, but...) --Programmeurenforce 06:02, 23 May 2012 (EDT)

Cast created reference to the script attached to the form sometimes work, sometime won't

I have a new form MyCustomObject (tested with books and containers) which has a script attached to it MyCustomObjectScript. I try to do the following in order to call a function from the script on the created object: (myActor.placeAtMe(MyCustomObject) as MyCustomObjectScript) This sometimes works, sometime it won't and the cast returns None. If I try to print: ObjectReference myRef = myActor.placeAtMe(MyCustomObject) Debug.Notification("Ref "+myRef) Debug.Notification("Casted "+myRef as MyCustomObjectScript) it sometimes print "Ref [ObectReference" and "Casted None" and sometimes "Ref [MyCustomObjectScript" and "Casted [MyCustomObjectScript" with no apparent logic when which of those situations happens. Any thoughts? LukeH (talk) 04:51, 1 October 2012 (EDT)