Difference between revisions of "Talk:PlayIdle - Actor"

88 bytes removed ,  23:49, 8 January 2020
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imported>Skrew-rag
(Drop-Down Menu for Idles)
 
imported>Skrew-rag
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If you define an idle property in a script, you will see a list of many animations from the drop-down menu under properties, however only some of these are idles, and if you choose one that isn't an idle, it won't play and PlayIdle will always return false.  If you pick one that is an idle, PlayIdle always returns true, and usually it plays but sometimes it doesn't.  To see which animations are idles, go to the Gameplay -> animations... menu, scroll down to actor/characters/behaviors/0_Master.hkx, expand that, and animations under ActionIdle -> NonCombatIdles I find work okay, when PlayIdle is called.
If you define an idle property in a script, you will see a list of many animations from the drop-down menu under properties, however only some of these are idles, and if you choose one that isn't an idle, it won't play and PlayIdle will always return false.  If you pick one that is an idle, PlayIdle usually returns true, and usually it plays but sometimes it doesn't.  To see which animations are idles, go to the Gameplay -> animations... menu, scroll down to actor/characters/behaviors/0_Master.hkx, and expand that.
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