Difference between revisions of "Talk:QueueNiNodeUpdate - Actor"
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This can be used for other facial deformities as well on any actor. [[User:Bot Owned|Bot Owned]] ([[User talk:Bot Owned|talk]]) 2013-05-25T08:32:41 (EDT) | This can be used for other facial deformities as well on any actor. As long as the deformities were not present during creation. [[User:Bot Owned|Bot Owned]] ([[User talk:Bot Owned|talk]]) 2013-05-25T08:32:41 (EDT) |
Latest revision as of 07:35, 25 May 2013
You can use this function in conjunction with Utility.SetINIBool("bUseFaceGenPreprocessedHeads:General", bool) to fix the known player fused eye bug.(Skyrim 1.9.32)
Like this for example:
;RefreshFace
;Fixes fused eyes on the player after playing sleeping animation.
Function RefreshFace()
String facegen = "bUseFaceGenPreprocessedHeads:General"
Utility.SetINIBool(facegen, False)
Game.GetPlayer().QueueNiNodeUpdate()
Utility.SetINIBool(facegen, True)
EndFunction
This can be used for other facial deformities as well on any actor. As long as the deformities were not present during creation. Bot Owned (talk) 2013-05-25T08:32:41 (EDT)