Difference between revisions of "Talk:SetBeastForm - Game"

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imported>Darkconsole
(Created page with "== Creating Shapeshifts == If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRa...")
 
imported>Darkconsole
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== Creating Shapeshifts ==
== Creating Shapeshifts ==


If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop.
If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop. --[[User:Darkconsole|Darkconsole]] ([[User talk:Darkconsole|talk]]) 2015-02-24T02:25:57 (EST)

Revision as of 02:25, 24 February 2015

Creating Shapeshifts

If you are working on a custom shapeshift, for example, turning into a bear and back to humanoid form, you must Game.SetBeastForm AFTER Actor.SetRace to get consistent results. If you do not, the chances are high that it will be reset and your transform will be able to interact with things it should not (like horses) and most likely crash to desktop. --Darkconsole (talk) 2015-02-24T02:25:57 (EST)