Difference between revisions of "Talk:SetName - Form"
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imported>JustinOther |
imported>JustinOther m (Simplified example.) |
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Line 13: | Line 13: | ||
Event OnInit() | Event OnInit() | ||
If MorthalAlvaAndHroggarsHouseLocation.GetName() != sDesiredName | If MorthalAlvaAndHroggarsHouseLocation.GetName() != sDesiredName | ||
MorthalAlvaAndHroggarsHouseLocation.SetName(sDesiredName) | MorthalAlvaAndHroggarsHouseLocation.SetName(sDesiredName) | ||
EndIf | EndIf | ||
EndEvent | |||
</source> | </source> | ||
Line 28: | Line 24: | ||
Event OnPlayerLoadGame() | Event OnPlayerLoadGame() | ||
QuestScript. | QuestScript.OnInit() | ||
EndEvent | EndEvent | ||
</source> | </source> | ||
::============================================================ -[[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) | ::============================================================ -[[User:JustinOther| JustinOther]] ([[User talk:JustinOther|talk]]) |
Revision as of 00:12, 26 July 2013
Would this script work on cells? For example I want Alva's House to become Hroggar's House after Laid To Rest. GetTheJojDone (talk) 2013-07-17T10:28:15 (EDT)
- Yes. SetName is a member of Form and Cell extends Form, thus SetName is inherited by Cell and applicable for Cell forms. - JustinOther (talk)
So how would it be written? GetCell? GetTheJojDone (talk) 2013-07-25T12:30:43 (EDT)
- Actually, it appears the name is given by its location, MorthalAlvaAndHroggarsHouseLocation "Alva's House" [LCTN:0001EB8E]. SetName should work on LCTN forms, but changes won't persist across game loads. Using a maintenance setup, you can see to it the name sticks.
- ==========================================================================
Quest
ScriptName YourQuestScript Extends Quest
String Property sDesiredName = "Hroggar's House" Auto
Location Property MorthalAlvaAndHroggarsHouseLocation Auto
Event OnInit()
If MorthalAlvaAndHroggarsHouseLocation.GetName() != sDesiredName
MorthalAlvaAndHroggarsHouseLocation.SetName(sDesiredName)
EndIf
EndEvent
Player
ScriptName YourPlayerScript Extends ReferenceAlias
YourQuestScript Property QuestScript Auto
Event OnPlayerLoadGame()
QuestScript.OnInit()
EndEvent
- ============================================================ - JustinOther (talk)