Difference between revisions of "Talk:SetNthEntryValue - Perk"
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--[[User:Doulos|Doulos]] ([[User talk:Doulos|talk]]) 2013-10-07T05:35:19 (EDT) | --[[User:Doulos|Doulos]] ([[User talk:Doulos|talk]]) 2013-10-07T05:35:19 (EDT) | ||
== Unexpected Results | == Unexpected Results == | ||
If a spell magnitude is modified with this function when the mod loads, the skill will have be reset in some way because otherwise, the value will be incorrect. So far making a skill legendary from the menu will do the trick. [[SetActorValue - Actor]] has no effect. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-12-13T10:01:03 (EST) | If a spell magnitude is modified with this function when the mod loads, the skill will have be reset in some way because otherwise, the value will be incorrect. So far making a skill legendary from the menu will do the trick. [[SetActorValue - Actor]] has no effect. --[[User:Rasikko|Rasikko]] ([[User talk:Rasikko|talk]]) 2017-12-13T10:01:03 (EST) |
Latest revision as of 10:01, 13 December 2017
I'm not sure what the "i" value is, but I've found that setting it to 1 makes it work. --Doulos (talk) 2013-10-07T05:35:19 (EDT)
Unexpected Results[edit source]
If a spell magnitude is modified with this function when the mod loads, the skill will have be reset in some way because otherwise, the value will be incorrect. So far making a skill legendary from the menu will do the trick. SetActorValue - Actor has no effect. --Rasikko (talk) 2017-12-13T10:01:03 (EST)