Difference between revisions of "User talk:Electrosheep"

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imported>Electrosheep
imported>Electrosheep
(→‎Particle Effects: new section)
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== How to find Object IDs ==
== How to find Object IDs ==
You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--[[User:Electrosheep|Electrosheep]] 13:55, 28 February 2012 (EST)
You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--[[User:Electrosheep|Electrosheep]] 13:55, 28 February 2012 (EST)
== Particle Effects ==
DA02MuffleConstantSelf is the '''magic effect''' that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called '''IsSneaking <nowiki>==</nowiki> 1'''

Revision as of 14:20, 28 February 2012

Deleting Pages

Hi Electrosheep, I just noticed your comment about your "Example.jpg" file. Only very few users can actually delete pages, but what we can all do is flag a page (including "File:" pages) for deletion. To do this, you need to include the "Article for Deletion" template, which you can do by putting {{afd}} into the page (including the 2 sets of curly braces) when editing it.

I'll let you flag that file for deletion instead of doing it myself, so you can get a bit of practice :)

-- Cipscis 00:56, 19 February 2012 (EST)

How to find Object IDs

You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--Electrosheep 13:55, 28 February 2012 (EST)

Particle Effects

DA02MuffleConstantSelf is the magic effect that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called IsSneaking == 1