Difference between revisions of "Talk:World Spaces"

From the CreationKit Wiki
Jump to navigation Jump to search
imported>Black RL
imported>Yeahmy
Line 1: Line 1:
== Not solved problems ==
Hi there,  I am trying to create a new world space, and in the creation kit the field "Use LOD data" is disabled meaning I cannot click it. In this article it sais that if I select NONE as parent world space I will be able to to click the "use LOD data", but in my case it is the opposite. Unless I select a parent world space I won't be able to click it.
Please help me.
== Problems solved ==
Hi
Hi



Revision as of 09:03, 4 July 2012

Not solved problems

Hi there, I am trying to create a new world space, and in the creation kit the field "Use LOD data" is disabled meaning I cannot click it. In this article it sais that if I select NONE as parent world space I will be able to to click the "use LOD data", but in my case it is the opposite. Unless I select a parent world space I won't be able to click it.

Please help me.


Problems solved

Hi

I think I've found a strange bug related to grass. I've created new World Spaces and everything shows ok in the CK, however ingame the grass doesn't appear.

Link to video showing the bug

Link to forum discussion

--Black RL 16:22, 20 May 2012 (EDT)

Solution is:

I think someone/some folk had a similar problem to yours a while ago and their vanilla grass was not showing ingame. I can't remember what the solution was, but it may have had something to do with the .ini files (as mentioned earlier).

I'll post my .ini settings for grass and you can see if it helps.

Skyrim.ini (My Documents -> My Games -> Skyrim)

  • [Grass]
  • b30GrassVS=0
  • bAllowLoadGrass=0
  • bAllowCreateGrass=1
  • bDrawShaderGrass=1

SkyrimEditor.ini (Same folder as TESV.exe and CreationKit.exe)

  • [Grass]
  • iMinGrassSize=20
  • bGrassPointLighting=0
  • bDrawShaderGrass=1
  • iGrassDensityEvalSize=2
  • iMaxGrassTypesPerTexure=2
  • fWaveOffsetRange=1.7500
  • fGrassWindMagnitudeMax=125.0000
  • fGrassWindMagnitudeMin=5.0000
  • fTexturePctThreshold=0.0000
  • fGrassMinStartFadeDistance=0.0
  • fGrassMaxStartFadeDistance=7000.0
  • fGrassDefaultStartFadeDistance=3500.0
  • fGrassFadeRange=1000.0
  • bAllowCreateGrass=1
  • bAllowLoadGrass=0

Look at those two files in Notepad and compare the settings above with your own, under the [Grass] section. If there are some missing, just paste them in from the settings above.

Thanks to Tamb0

--Black RL 05:47, 21 May 2012 (EDT)