Difference between revisions of "Talk:World Spaces"

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imported>Yeahmy
imported>Acidzebra
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== serious bug ==
I noticed that "Cell coordinates" is not documented. If you change these settings (let's say you have a 3x3 custom worldspace and edit this, the LOD for any objects beyond that will be cut off. THIS WILL NOT FIX ITSELF IF YOU REMOVE THIS EDIT. In other words, if you edit these values, distant LOD will be broken and remain broken, no matter what you do after that. I've tried resetting/altering the values in CK, removing them with tes5edit, and any number of things but the only thing to do is to go back to an earlier backup.
--[[User:Acidzebra|Acidzebra]] ([[User talk:Acidzebra|talk]]) 16:59, 10 November 2012 (EST)


== Not solved problems ==
== Not solved problems ==

Revision as of 16:59, 10 November 2012

serious bug

I noticed that "Cell coordinates" is not documented. If you change these settings (let's say you have a 3x3 custom worldspace and edit this, the LOD for any objects beyond that will be cut off. THIS WILL NOT FIX ITSELF IF YOU REMOVE THIS EDIT. In other words, if you edit these values, distant LOD will be broken and remain broken, no matter what you do after that. I've tried resetting/altering the values in CK, removing them with tes5edit, and any number of things but the only thing to do is to go back to an earlier backup.

--Acidzebra (talk) 16:59, 10 November 2012 (EST)

Not solved problems

Hi there, I am trying to create a new world space, and in the creation kit the field "Use LOD data" is disabled meaning I cannot click it. In this article it sais that if I select NONE as parent world space I will be able to to click the "use LOD data", but in my case it is the opposite. Unless I select a parent world space I won't be able to click it.

Please help me.


Problems solved

Hi

I think I've found a strange bug related to grass. I've created new World Spaces and everything shows ok in the CK, however ingame the grass doesn't appear.

Link to video showing the bug

Link to forum discussion

--Black RL 16:22, 20 May 2012 (EDT)

Solution is:

I think someone/some folk had a similar problem to yours a while ago and their vanilla grass was not showing ingame. I can't remember what the solution was, but it may have had something to do with the .ini files (as mentioned earlier).

I'll post my .ini settings for grass and you can see if it helps.

Skyrim.ini (My Documents -> My Games -> Skyrim)

  • [Grass]
  • b30GrassVS=0
  • bAllowLoadGrass=0
  • bAllowCreateGrass=1
  • bDrawShaderGrass=1

SkyrimEditor.ini (Same folder as TESV.exe and CreationKit.exe)

  • [Grass]
  • iMinGrassSize=20
  • bGrassPointLighting=0
  • bDrawShaderGrass=1
  • iGrassDensityEvalSize=2
  • iMaxGrassTypesPerTexure=2
  • fWaveOffsetRange=1.7500
  • fGrassWindMagnitudeMax=125.0000
  • fGrassWindMagnitudeMin=5.0000
  • fTexturePctThreshold=0.0000
  • fGrassMinStartFadeDistance=0.0
  • fGrassMaxStartFadeDistance=7000.0
  • fGrassDefaultStartFadeDistance=3500.0
  • fGrassFadeRange=1000.0
  • bAllowCreateGrass=1
  • bAllowLoadGrass=0

Look at those two files in Notepad and compare the settings above with your own, under the [Grass] section. If there are some missing, just paste them in from the settings above.

Thanks to Tamb0

--Black RL 05:47, 21 May 2012 (EDT)