Difference between revisions of "User talk:Electrosheep"

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imported>Electrosheep
(→‎Retexture Tutorial: new section)
imported>Electrosheep
m (Adding links to my tuts)
 
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= My Tutorials =
#[[Retexture Tutorial]]
#[[Flaming Sword]]
== Why on your own user talk page? ==
I think you are putting useful information in a place where it is inaccessible to nearly everyone (I only found it because I found it weird that your user talk page shows up so much in "Recent Changes"). This page is meant for talking **about and with you**, such as communicating with moderators, but not tutorials. You could just make a few separate pages with the tutorials on them, and link to them from wherever they are related. [[User:Kdansky|Kdansky]] 05:05, 1 March 2012 (EST)
:Done--[[User:Electrosheep|Electrosheep]] 16:24, 1 March 2012 (EST)
== Deleting Pages ==
== Deleting Pages ==


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And now to find out what this '''MovementNoiseMult''' is
And now to find out what this '''MovementNoiseMult''' is


'''MovementNoiseMult''' is an actor value that can be accessed through '''Character>Actor Values'''
'''MovementNoiseMult''' is an actor value that can be accessed through '''Character>Actor Values''' That is, the Character that is at the top in the menu bar, not in the object window


Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones.
Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones.
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST)
--[[User:Electrosheep|Electrosheep]] 15:00, 28 February 2012 (EST)
== Retexture Tutorial ==
You will need:
# [http://www.gimp.org/downloads/ The Gimp]
# [http://code.google.com/p/gimp-dds/downloads/detail?name=gimp-dds-win32-2.0.9.zip&can=2&q= Gimp DDS Plugin]
# [http://sourceforge.net/projects/niftools/files/latest/download?source=files Nifskope]
# [http://fallout3.nexusmods.com/downloads/file.php?id=640#content FOMM](the old one, we just need the bsa unpacker tool)
Install everything: Gimp DDS plugin goes in the gimp plugins directory (ex: C:\Program Files (x86)\GIMP-2.0\lib\gimp\2.0\plug-ins)
Run FOMM and select '''Tools>BSA unpacker'''
You will need to unpack the mesh (3D model) and the corresponding texture file for it. Meshes are found in the BSA files that can be found, for example here: '''C:\Program Files (x86)\Steam\steamapps\common\skyrim\Data\Meshes.bsa'''. The texture files are found in '''Textures.bsa'''.




=To Be Contiuned...=
^^^^^I now believe this statement to be incorrect. All 3D meshes need textures, and it is the textures that make it look pretty--[[User:Electrosheep|Electrosheep]] 22:36, 29 February 2012 (EST)

Latest revision as of 16:30, 1 March 2012

My Tutorials[edit source]

  1. Retexture Tutorial
  2. Flaming Sword

Why on your own user talk page?[edit source]

I think you are putting useful information in a place where it is inaccessible to nearly everyone (I only found it because I found it weird that your user talk page shows up so much in "Recent Changes"). This page is meant for talking **about and with you**, such as communicating with moderators, but not tutorials. You could just make a few separate pages with the tutorials on them, and link to them from wherever they are related. Kdansky 05:05, 1 March 2012 (EST)

Done--Electrosheep 16:24, 1 March 2012 (EST)

Deleting Pages[edit source]

Hi Electrosheep, I just noticed your comment about your "Example.jpg" file. Only very few users can actually delete pages, but what we can all do is flag a page (including "File:" pages) for deletion. To do this, you need to include the "Article for Deletion" template, which you can do by putting {{afd}} into the page (including the 2 sets of curly braces) when editing it.

I'll let you flag that file for deletion instead of doing it myself, so you can get a bit of practice :)

-- Cipscis 00:56, 19 February 2012 (EST)

How to find Object IDs[edit source]

You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--Electrosheep 13:55, 28 February 2012 (EST)

Particle Effects[edit source]

DA02MuffleConstantSelf is the magic effect that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called IsSneaking == 1

And now to find out what this MovementNoiseMult is

MovementNoiseMult is an actor value that can be accessed through Character>Actor Values That is, the Character that is at the top in the menu bar, not in the object window

Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. --Electrosheep 15:00, 28 February 2012 (EST)


^^^^^I now believe this statement to be incorrect. All 3D meshes need textures, and it is the textures that make it look pretty--Electrosheep 22:36, 29 February 2012 (EST)