Difference between revisions of "User talk:Electrosheep"
imported>Electrosheep m (Signing my comment, because I always forget to) |
imported>Electrosheep m (Adding links to my tuts) |
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= My Tutorials = | |||
#[[Retexture Tutorial]] | |||
#[[Flaming Sword]] | |||
== Why on your own user talk page? == | == Why on your own user talk page? == | ||
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^^^^^I now believe this statement to be incorrect. All 3D meshes need textures, and it is the textures that make it look pretty--[[User:Electrosheep|Electrosheep]] 22:36, 29 February 2012 (EST) | ^^^^^I now believe this statement to be incorrect. All 3D meshes need textures, and it is the textures that make it look pretty--[[User:Electrosheep|Electrosheep]] 22:36, 29 February 2012 (EST) | ||
Latest revision as of 16:30, 1 March 2012
My Tutorials[edit source]
Why on your own user talk page?[edit source]
I think you are putting useful information in a place where it is inaccessible to nearly everyone (I only found it because I found it weird that your user talk page shows up so much in "Recent Changes"). This page is meant for talking **about and with you**, such as communicating with moderators, but not tutorials. You could just make a few separate pages with the tutorials on them, and link to them from wherever they are related. Kdansky 05:05, 1 March 2012 (EST)
- Done--Electrosheep 16:24, 1 March 2012 (EST)
Deleting Pages[edit source]
Hi Electrosheep, I just noticed your comment about your "Example.jpg" file. Only very few users can actually delete pages, but what we can all do is flag a page (including "File:" pages) for deletion. To do this, you need to include the "Article for Deletion" template, which you can do by putting {{afd}} into the page (including the 2 sets of curly braces) when editing it.
I'll let you flag that file for deletion instead of doing it myself, so you can get a bit of practice :)
-- Cipscis 00:56, 19 February 2012 (EST)
How to find Object IDs[edit source]
You just type "help <name of object> 0" into the console. The <name of object> is really the name of the object, not the Form ID, Object ID, Reference ID, or whatever other IDs may be floating around out there.--Electrosheep 13:55, 28 February 2012 (EST)
Particle Effects[edit source]
DA02MuffleConstantSelf is the magic effect that enables the Ebony Mail Cuirass to turn the player into a shadow while sneaking. The sneaking part is handle by a condition attached to the effect (which is attached to an enchantment) called IsSneaking == 1
And now to find out what this MovementNoiseMult is
MovementNoiseMult is an actor value that can be accessed through Character>Actor Values That is, the Character that is at the top in the menu bar, not in the object window
Crap, the particle effects are .nif files. I guess I'll have to figure out blender to make new ones. --Electrosheep 15:00, 28 February 2012 (EST)
^^^^^I now believe this statement to be incorrect. All 3D meshes need textures, and it is the textures that make it look pretty--Electrosheep 22:36, 29 February 2012 (EST)