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<small>For the use in functions, see [[Function_Reference#Function_Header|Function Reference]]</small> | |||
A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems. | ||
==Global Dialog== | ==Global Dialog== | ||
Globals can be found in an Object Window under ''Miscellaneous / Global''. | |||
*'''ID:''' The Form's Editor ID. | *'''ID:''' The Form's Editor ID. | ||
*'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | *'''Variable Type:''' The data type used to store the value (Short, Long, or Float). | ||
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** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data. | ||
** If unchecked, the '''Value''' is expected to change, and will be saved. | ** If unchecked, the '''Value''' is expected to change, and will be saved. | ||
==Accessing Global Variables== | ==Accessing Global Variables== | ||
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GlobalVariable Property GameHour auto | GlobalVariable Property GameHour auto | ||
float myhour = GameHour. | float myhour = GameHour.GetValue() | ||
GameHour. | GameHour.SetValue(10) | ||
===Console=== | ===Console=== |
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