Difference between revisions of "Global"

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<small>For the use in functions, see [[Function_Reference#Function_Header|Function Reference]]</small>
A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems.
A [[Global]] Variable is a numeric value stored by the game. Globals are often used to pass data between [[:Category:Papyrus|Scripts]] and [[:Category:Condition_Functions|Condition Functions]] or other code-driven systems.


==Global Dialog==
==Global Dialog==
Globals can be found in an Object Window under ''Miscellaneous / Global''.
*'''ID:''' The Form's Editor ID.
*'''ID:''' The Form's Editor ID.
*'''Variable Type:''' The data type used to store the value (Short, Long, or Float).
*'''Variable Type:''' The data type used to store the value (Short, Long, or Float).
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** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data.
** If checked, the '''Value''' of this Global is not expected to change during gameplay, and will not be saved with save game data.
** If unchecked, the '''Value''' is expected to change, and will be saved.
** If unchecked, the '''Value''' is expected to change, and will be saved.


==Accessing Global Variables==
==Accessing Global Variables==
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  GlobalVariable Property GameHour  auto
  GlobalVariable Property GameHour  auto
   
   
  float myhour = GameHour.Getvalue()
  float myhour = GameHour.GetValue()
  GameHour.Setvalue(10)
  GameHour.SetValue(10)


===Console===
===Console===
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